A brief history of missile rides

How we learned to stop worrying and love gaming's most impossibly extreme sport

Leave it to Contra to bring back missile-riding in grand style. The fourth level of Shattered Soldier begins with its heroes dangling from missiles under the wings of a plane…

Which almost immediately fires off its payload. YES NOW WE ARE BADASSES AGAIN.

Probably the biggest difference between the missiles in Shattered Soldier and the ones in Contra III is that, this time around, you can actually control them in flight.


Above: This isn’t actually so bad…

And then, suddenly, THIS happens:


Above: OH YEAH. GIANT ROBOT ON WATER SKIS. HOW YOU LIKE THAT ACTION?

Once the robot’s defeated, you can watch the fireworks as you zoom safely away, secure in the knowledge that you’ve wreaked unimaginable environmental devastation and are clinging by your numb fingertips to a supersonic death trap.


Above: WHEEEEEEEEE






ABOUT THE AUTHOR

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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