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999: Nine Hours, Nine Persons, Nine Doors review

AT A GLANCE
  • Intense, engaging story
  • Piecing the mystery together
  • Clever puzzle solutions
  • Slow text speed
  • Having to replay puzzles
  • Obtuse "good ending" requirements

Japanese text adventure games – often called “visual novels” in their native land – haven’t really found a huge audience in the US. Branching-path, almost completely text-based narratives don’t seem to hold much merit to a gaming crowd that predominantly prefers to shoot whatever moves on its screen. It seems odd, then, that Aksys would opt to bring 999: Nine Hours, Nine Persons, Nine Doors out in North America – the mix of a novel’s worth of text exposition and “room escape” style puzzles doesn’t seem like a fit for our market. But when someone actually plays 999 with an open mind, they’ll be glad Aksys made the effort to localize this stellar title.

999 is the story of nine seemingly random people who wake up to find themselves trapped on a sinking ship by an enigmatic figure named Zero. Taking control of hero Junpei – one of said nine unfortunate souls – the player has 9 hours to figure out a way to escape. This involves going through a maze of numbered doors, but said maze can actually kill the characters unless they play by the exact rules of Zero’s bizarre “Nonary Game.” Every door that opens raises the stakes, and as tensions build, nobody can be trusted.

Players will need to escape the various rooms they encounter by solving a series of puzzles in classic adventure game style. In between puzzles are text-based story sequences that elaborate more on the characters and the situation they’re in, allowing the player to piece together the sinister secrets behind the deadly game.

If the quality of either the story or the puzzles was poor, 999 would be deep-sixed for sure. However, both of these elements are excellently done. The puzzles can be very challenging, but don’t require huge leaps of logic to solve like notorious adventure games of the past. The game presents hints to you in a very natural-feeling way, generally allowing you to get past any obstacle with a bit of critical thinking prowess. The story sequences, while often lengthy, are presented like a high-quality thriller novel – you’ll eagerly await each character revelation and tense as you open a door to see what potential horrors may lie beyond. 999 is one of few M-rated games on the DS, and while the game’s illustrations aren’t very graphic, some of the text descriptions are stomach-churning in a way images can’t match – it’s often disturbing in ways that go beyond mere shock images.

During dialogue sequences, you’ll be able to make some key choices that determine your path through the game. 999 has multiple endings, most of which turn out very badly for hero Junpei, but reveal key information that helps you piece together the mystery and make informed choices in subsequent playthroughs. In fact, it will be extremely hard to get the best ending without failing at least a few times – it practically requires you to have learned certain revelations from other paths. You can’t keep multiple saves, either, meaning once you make a choice, it’s set. Even then, the true path is fairly well hidden, which some might find frustrating. Subsequent playthroughs of the game allow you to fast-forward through previously read chunks of text (which still takes a while, especially during the massive info dump near the game’s beginning), but still require you to completely re-do puzzle sequences you may have done before, which is aggravating.

Despite its repetitive replay structure, 999 is a thrilling, thoughtful, and fascinating visual novel that represents some of the best the genre has to offer. If you are averse to reading lengthy reams of text in general, then 999 definitely won’t float your boat. If you’re craving a complex, engaging adventure game, however, 999 should absolutely not be missed.

Dec 2, 2010

More Info

Release date: Nov 17 2010 - DS (US)
Available Platforms: DS
Genre: Adventure
ESRB Rating:
Mature: Blood, Drug Reference, Strong Language, Suggestive Themes, Violence

15 comments

  • jarboy - December 20, 2010 8:35 p.m.

    if you need a games for here it is 999: Nine Hours, Nine Persons, Nine Doors http://www.mediafire.com/?poma4i1m3fi8xmc Golden Sun Dark Dawn http://www.mediafire.com/?0hcy0a4ea8pr5qw sonic color http://www.mediafire.com/?zq5ai0hit6ad13u Mario vs. Donkey Kong Mini-land Mayhem http://www.mediafire.com/?7az370jh992... call of duty black opp http://www.mediafire.com/?ybt9hvb9h29kb9q
  • Useoam - December 13, 2010 5:21 p.m.

    i enjoyed this game, like A LOT!!! and I replaying the game never really felt like a chore. I highly reccommend this to anyone.
  • ViolentLee - December 6, 2010 8:36 a.m.

    I wonder how this compares to Snatcher, my favorite graphic adventure game ever.
  • Amnesiac - December 3, 2010 11:40 p.m.

    This game has one of the best stories I've played in a long time.
  • GameManiac - December 3, 2010 11:30 p.m.

    When I first heard about this game, I first thought Hotel Dusk: Room 215 (and it's sequel). I loved Hotel Dusk's story and this game seems very interesting.
  • DecoyOctorok - December 3, 2010 2:34 p.m.

    The DS seems to be sort of a last refuge for these kinds of Japanese titles with limited market appeal. It reminds me of the mid to late 90s when when Sony published a lot of oddball Japanese games for the U.S. market.
  • SerpentineZERO - December 3, 2010 8:55 a.m.

    It is actually quite possible to get the good ending in DR2 on your first playthrough. This game/novel does sound interesting though
  • TheCakeIsaPie - December 3, 2010 2:42 a.m.

    So this is better than Halo: Reach? Ok, I'm sold. I'll go pick this up tomorrow.
  • purple_omlet - December 3, 2010 2:11 a.m.

    I hope this is kinda like Phoenix Wright. I fucking love Phoenix Right.
  • Cyberninja - December 3, 2010 2 a.m.

    Sounds like a good challenge.
  • ihopethisisnotantistasblood - December 2, 2010 9:56 p.m.

    i want it but.. golden sun
  • Kipper - December 2, 2010 9:55 p.m.

    So just like Dead Rising 2, its impossible to "win" the game without repeatedly completing it several times.... no thanks. Withholding information so that the player can't make an informed choice does not make you a clever developer, just an annoying one.
  • GamesRadarCarolynGudmundson - December 2, 2010 9:54 p.m.

    Just ordered this! The premise kind of reminds me of the movie Cube.
  • zonic505 - December 2, 2010 9:26 p.m.

    So 999 gets a 9? COINCIDENCE?!....Most likely, yeah. Awesome to see all the great reviews for this game. I seriously need to pick this up one day & see if I can get that watch they made for pre-order (you can get it via Aksys' site).
  • StoneDreadnaught - December 2, 2010 8:39 p.m.

    I actually thought this was a title in development when I first heard about it. Japan certainly has a way with words... (*cough*Dissidia 012: Duodecim [Final Fantasy]*cough*} reCAPTCHA: When Hognes

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