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  • mike-comerford - July 27, 2014 12:45 p.m.

    You missed the biggest one of all..... Cannon Fodder. Nothing crushed me more as a kid than losing Jools or Jops to a stupid flying door or stray "gook" shot after ranking them up for 15 levels.....
  • Amusingxtorture - July 5, 2014 3:46 a.m.

    Heavy Rain? I know you could always go back and redo a chapter, but if a character dies, they're dead for good. And it changes the outcome of the story and could very well lead to the death of others
  • william-calhoun - June 18, 2014 9:07 p.m.

    Don't Starve??
  • samdaman15 - June 7, 2014 9:05 a.m.

    Seriously? No mention of FTL? *Having to watch your newest crew member be suffocated to death from the heartless vacuum of space because there was only three spaces in the medibay and there were two rock people invading the ship so they had to die isn't the best thing ever. (*This actually happened.)
  • mikeystoyz - May 31, 2014 12:38 p.m.

    Dont forget State of Decay, if you have certain people die you are pretty hosed.
  • susan-oo - May 23, 2014 5:24 a.m.

    Meowcenaries on Adult Swim Games.
  • LeapMaster - May 13, 2014 12:44 p.m.

    Oh come on now, this is just lazy. People die all the time in GTA online these days with little to no consequence, since nobody's stupid enough to keep large amounts of cash on them, and even those that do only drop around 5k each time they die. And Dark Souls has one of the least punishing death mechanics I've ever seen, short of super-common checkpoint systems. It entirely revolves around teaching you through death; every death is a learning experience, but by the end of the game, dying is so far from a meaningful event that is has no place on this list.
  • BK201soren - May 30, 2014 11:56 p.m.

    You're right. The writer should have mentioned Demon Souls instead. And that's because world tendency in that game. You die while you are a human? Well, not only do you get reduced max hp, but you also make that section of the world a little more blacker. Which made the enemies tougher, but they gave out more souls in return. With a pitch black world the enemies not only took away more and you had even less max health, but black phantom versions of some NPCs could show up. On the other end of the spectrum, you could turn worlds white if you got through the level killing the boss, without dying while you are a human. White worlds were basically the polar opposite. The game essentially increased the difficulty as a punishment for death. Which is pretty unique (if you don't count that the system could just be abused by killing yourself in the hub world to avoid human deaths, or wasting revive items to intentionally get a black world).
  • sswam - May 13, 2014 12:19 a.m.

    teleglitch, spelunky, and every other roguelike
  • Stormheart13 - May 9, 2014 10:13 a.m.

    I'd like to see Nether added to a list like this. The death concept in Nether is very similar to that of DayZ's, as death is actually death for your character.
  • madadam - April 16, 2014 8:31 a.m.

    Anyone remember Steel Battalion? If you played on the realistic difficulty the game would actually delete your savegame if you died.
  • Magoto2k - April 10, 2014 10:08 a.m.

    In Kirby's epic Yarn, you cannot actually die in any sort of manner.
  • ViperTheLoud - March 31, 2014 12:03 a.m.

    Rust is pretty crazy. Spend a ton of time getting resources and building a home, and when you get offline somebody can blow your walls up, teabag your sleeping body (when you get off your character just lays down and sleeps), and then steal all your goods before your skull is bashed in by a rock!
  • micheal-liberatore - March 30, 2014 6:22 p.m.

    The original Rainbow Six for PC was very real about death. If one of your men was wounded even, he would be less effective for weeks, or months, in-game time of course. If a soldier becomes incapacitated, honestly, it takes a really long time for full recovery, and there's a chance you wouldnt get to use him/her again until you've beaten the campaign. And if a soldier dies, he is gone forever. The red box indicating death haunts you everytime you look at their name in the deployment screen. It's actually somewhat heartbreaking. Their death isnt even dramatic, if they don;t move quick enough, they just get shot. Nothing dramatic about it.
  • alllifeinfate - March 18, 2014 8:19 p.m.

    These are games that do 'in-game' deaths properly... I hope others would do the same.
  • memphis-alizay - April 14, 2014 10:33 p.m.

    Zombi-U has no real penalty to dying, just minor annoyances, even its hardcore mode is piss easy. GTAV Online's death penalty is the same for MANY older games, and is just a minor annoyance that for a change in this list, adds something to the game. Day Z is a case of a shitty zombi game that is basically just Arma III MMO with a halloween theme. and Xcom's deaths do not matter since the ENTIRE game is shit. I actually laughed when my sniper died because my shotgunner paniced after failing to hit an alien from behind 1 square infront of her, but nailed him from across the map WITH A CRIT. You want Death to Matter? Try Ultima Online, Diablo Hardcore, or terraria Hardcore.
  • Cactor - April 28, 2014 2:05 p.m.

    LOL Are you serious, have you tried DayZ Hardcore? Or DayZ at all for that matter? The game is the only thing that has infuriated me in gaming, I've never gotten angry at a game except for DayZ, it's not Shitty, It's been around for 2 years now and has been evolving since to the next generation zombie survival game that people have needed for a long ass time, Xcom also isn't shitty, but I'm willing to bet that you're only a console player or just haven't played DayZ, I won't take any cynical, abysmal wrong-doings from someone who can't spell Zombie right, go die in a hole, lol.
  • adam-om-tantram - March 9, 2014 4:32 p.m.

    How has no-one mentioned Diablo - Hardcore mode? Spend months/years levelling and getting epic gear, only for it to be wiped out by a lag spike in Baal run. :'(
  • Naxirian - March 8, 2014 4:12 a.m.

    EVE Online. If you die whilst you're in a ship, that ship is gone permanently, along with everything equipped to it, and in it's cargo hold. In addition, if you then lose your escape pod, you lose all the implants you had plugged in to your body. On top of that, if your clone isn't "up to date", you also lose skill points, which are accrued in real time in EVE. In EVE, you could expect to lose anywhere from an hour or so to a year of work when you die. It's brutally unforgiving, and it's in a game world where players can kill you, anywhere, for any reason. Even in the so called "safe" areas.
  • donny-parker - March 30, 2014 6:02 p.m.

    Eve online is the only game that I have feared death in in ages

Showing 1-20 of 44 comments

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