Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000
  • musashi1596 9 hours ago

    I would certainly like to suggest Planescape: Torment.
  • derekvta - January 5, 2015 5:26 p.m.

    In Middle-Earth: Shadow of Mordor, dying makes the enemy stronger. So dying a lot can get you into a very bad spot.
  • Akkadon - December 29, 2014 9:46 a.m.

    Ahem... Silent Storm. Just as painful to lose a member of your team.
  • Chako - October 29, 2014 11:28 a.m.

    Left 4 Dead 2 in Survival Mode.
  • uriei - September 22, 2014 4 a.m.

    *cough* Project Zomboid *cough*
  • robert-c-dare - September 12, 2014 5:22 p.m.

    I am surprised nobody mention the PS2 classic game The Suffering. That game has a storyline built on death and psycho analytic based violence. Great game. Not for the light hearted. You play a character named Torgue. You were arrested for killing your family under circumstantial evidence only. You were sentenced to Prison called Carnate Island. After an earthquake these aberations decide infesting the island and killing inmates. What are these "things"? This is the odd part. Each "thing" is a mixture of what that person did in their life. If they killed ppl with knives most likely they will be a monster who has knives for legs. Whatever their crime is their punishment in death as well. Except they are attacking you. There is a doctor as well that guides you. His name is Dr Killjoy. He engineered these things when he was the psychological doctor at the time. The prison you are in kinda reminds me of a 1920's era. Oddly enough he is dead and can communicate with you based on a "doctor -patient" relationship. How does he "speak" to you? Through a 1920's Film reel. They just pop on and you see his image and voice. They project on onto a floor or wall what he looks like. He doesn't feel remorseful but he tries to "cure" you. Throughout the game you are trying to see if you really did kill your family, you were framed or if your insane. Oddly enough if you lose too much sanity in the game you can morph into a hideous beast and destroy everything in your path. Some things in the game do deceive your eyes. Also, the game's ending is tailored on the choices you make. Whether you murdered or helped the guard will determine if you innocent, guilty or insane. some situations require helping a guard, defending an inmate. if you do nothing then you stay neutral which is pretty much insane. if you kill them you will be guilty and if you save them you were framed. Pretty open ended. This game is pretty good im surprised they don't remake it for PS3 or PS4. At times you do jump out of your seat. Whoever said seeing is believing ? Well not in this game, sometimes seeing something and you reacting to it gets you killed. And when you die? well you just die and respawn nothing special. The special part is that Death, Psycho experiments by the government, unfair trials and facing death itself is the basis for the game. you really should look it up on YouTube to see it. The ending can be seen as open ended and kinda based on how you view things personally. Throughout the game you gain information about yourself from Dr. Killjoy. He prescribed your medication. Which may or may not actually "cure" you. It just may be the cause of it all. Or at least your perception of it. All in all a very good game that is underated because you do think throughout the game. When I played it I viewed not as a Survival Horror game but as a Perception-Truth based game. Its all about perception.
  • SquidNinja - October 17, 2014 10:23 p.m.

    The game was great and all, but they're listing games that use character death as a more significant factor in the game than a traditional checkpoint restart, or what not.
  • mike-comerford - July 27, 2014 12:45 p.m.

    You missed the biggest one of all..... Cannon Fodder. Nothing crushed me more as a kid than losing Jools or Jops to a stupid flying door or stray "gook" shot after ranking them up for 15 levels.....
  • Amusingxtorture - July 5, 2014 3:46 a.m.

    Heavy Rain? I know you could always go back and redo a chapter, but if a character dies, they're dead for good. And it changes the outcome of the story and could very well lead to the death of others
  • william-calhoun - June 18, 2014 9:07 p.m.

    Don't Starve??
  • samdaman15 - June 7, 2014 9:05 a.m.

    Seriously? No mention of FTL? *Having to watch your newest crew member be suffocated to death from the heartless vacuum of space because there was only three spaces in the medibay and there were two rock people invading the ship so they had to die isn't the best thing ever. (*This actually happened.)
  • jackson-derk - January 27, 2015 10:02 p.m.

    I thought the exact same thing! FTL is all about how punishing death is. (And that's part of the fun!)
  • mikeystoyz - May 31, 2014 12:38 p.m.

    Dont forget State of Decay, if you have certain people die you are pretty hosed.
  • susan-oo - May 23, 2014 5:24 a.m.

    Meowcenaries on Adult Swim Games.
  • LeapMaster - May 13, 2014 12:44 p.m.

    Oh come on now, this is just lazy. People die all the time in GTA online these days with little to no consequence, since nobody's stupid enough to keep large amounts of cash on them, and even those that do only drop around 5k each time they die. And Dark Souls has one of the least punishing death mechanics I've ever seen, short of super-common checkpoint systems. It entirely revolves around teaching you through death; every death is a learning experience, but by the end of the game, dying is so far from a meaningful event that is has no place on this list.
  • BK201soren - May 30, 2014 11:56 p.m.

    You're right. The writer should have mentioned Demon Souls instead. And that's because world tendency in that game. You die while you are a human? Well, not only do you get reduced max hp, but you also make that section of the world a little more blacker. Which made the enemies tougher, but they gave out more souls in return. With a pitch black world the enemies not only took away more and you had even less max health, but black phantom versions of some NPCs could show up. On the other end of the spectrum, you could turn worlds white if you got through the level killing the boss, without dying while you are a human. White worlds were basically the polar opposite. The game essentially increased the difficulty as a punishment for death. Which is pretty unique (if you don't count that the system could just be abused by killing yourself in the hub world to avoid human deaths, or wasting revive items to intentionally get a black world).
  • sswam - May 13, 2014 12:19 a.m.

    teleglitch, spelunky, and every other roguelike
  • Stormheart13 - May 9, 2014 10:13 a.m.

    I'd like to see Nether added to a list like this. The death concept in Nether is very similar to that of DayZ's, as death is actually death for your character.
  • madadam - April 16, 2014 8:31 a.m.

    Anyone remember Steel Battalion? If you played on the realistic difficulty the game would actually delete your savegame if you died.
  • Tyrfin - October 17, 2014 4:27 p.m.

    Damn straight. And remember nothing, I have my Steel Battalion hooked up to a projector, controller has its own dedicated seat etc etc. Still an awesome game, horrible shame what the Kinect did to Steel Battalion: Heavy Armor or whatever the 360 one was called... so awful with Kinect.