Last year was almost the "year of the bow", but then stuff got delayed. The result was that 2013 inherited the title with the release of a number of different games that had protagonists ditch guns in favor of arrows. It makes sense--bows and arrows allow silent, one-hit kills that rely on more skill, meaning you'll be able to grow and learn throughout the game. Plus, what's more satisfying than watching an arrow fly 200' into the head of an enemy?
Crysis 3 was the most bow-iest thing to release, and included several varieties of arrows and different ways to customize your bow to let you choose the right tool for the situation. It didn't make a ton of sense, since your character was way too powerful to justify throwing arrows at people, but, you know, it was fun anyway. Tomb Raider's bows made more sense thanks to the survival-focus, and The Last of Us's bow was immensely useful, even if it was hard to keep track of your arrows. Oh, and there's technically a bow in Gears of War: Judgement, so, you know, bow.