This is actually one of the largest issues with the current era of gaming – and it’s also the most predictable. Generally, every console generation starts the same way: early games are better on PC because developers are still ironing out the kinks with the new consoles, mid-generation games sway towards equilibrium, and late games end up being better on consoles because, well, the developers are making the games specifically for the consoles. Making games for consoles means they’re limited to the six-year-old tech that those consoles are running.
As time goes on, it seems like developers are making games for consoles first and PCs second. This means that even with new, blazing-fast PC hardware on the market, developers are being forced to cripple their games to be compatible with aging systems. It keeps gaming from moving forward, and hinders the PC gaming market all over again. Generally this cycle ends after about five years, but with the current-generation lasting so long it’s becoming even more detrimental.