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  • DriveShaft - February 10, 2010 9:54 p.m.

    alot of the things you said were being ripped off actually nicked that from games before then. I'm pretty sure there was over the shoulder precision aiming long before RE4?
  • Dolan88fan - February 10, 2010 8:45 p.m.

    just wanted to point out the hideo thing was from mgs1 not 2
  • GamesRadarBrettElston - February 10, 2010 8:43 p.m.

    Didn't Halo 1 use medpacks, not regenerating health? Regenerating SHIELDS, yes, but not health. /JUSTSAYINLOL
  • oryandymackie - February 10, 2010 8:12 p.m.

    This article would have been a lot longer if it had been titled 'Amazing games with totally unoriginal stories'....
  • cart00n - February 10, 2010 7:37 p.m.

    "Every artist is a cannibal, every poet is a thief." U2 It really annoys me when I hear someone criticize a piece of work, whether it be song composition, a movie, or a video game, because of it's "unoriginality". I know people who simply won't go see a movie if it has a number in its title. Let's see, where to start. There are only 7 notes on the musical scale. There are only 3 types of conflict (man against man, man against nature, man against self). Only 26 letters in the English alphabet. Everything in existence can be broken down into the same basic components (to paraphrase Sagan, we're all starstuff). On this level, nothing is original. Do we still manage to surprise ourselves? Certainly, originality abounds everywhere, but everything comes from somewhere, and there aren't really all that many somewheres when you get down to it. Originality is something to be embraced and celebrated when we find it, but bashing something simply because it doesn't do anything particularly fresh is just plain lazy. Not to mention unoriginal.
  • onewingedantista - February 10, 2010 6:39 p.m.

    Pretty cool. Apparently, originality is dead only 20-something years into the industry. What next?
  • Yeager1122 - February 10, 2010 6:29 p.m.

    I think its a good thing to take things from other games that worked perfectly i mean if it aint broke why fix it as long as there adding some sense of unquiness to it.
  • Eenieboy - February 10, 2010 5:59 p.m.

    I suppose there really is nothing wrong with such heavy borrowing, if you blend whatever detail you've taken with other such robberies. Thank you GR, for opening my eyes.
  • rickrossthaboss - February 10, 2010 5:51 p.m.

    Great article. I think it's great how a lot of games absorb the best parts of other games, but making them work is the real trick. All of these games did it.


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