30 rules every RPG must follow

You'll begin the game as a young boy, in the 16-18 range, and it seems you're just another average young man with awesome hair and no job, school, hobbies, responsibilities, life experience or changes of clothes to worry about. Then, one fateful day, you'll wake up and find that…


And today’s the day of the town's special holiday fair. Luckily, your grandfather woke you up before you missed it. Still, it's sad that your parents weren't around to help him raise you, but they were killed under non-specific circumstances in the Great War that ended once and for all a few years ago.


Above: Just another day at the Millennial Fair

Despite the rustic, medieval setting, your grandfather is seen as a source of wisdom and experience. Nobody’s noticed his lack of usefulness and apparent unemployment in a village where every other house has a specific purpose. The two of you have lived a quiet life in your one room cabin that is simply “your house.”

Gramps will tell you to go check out the village. You know, see what’s new with the 15 villagers you’ve spent every moment of the first 16 years of your life with. That’s when you find…


Damn, you can't say no to an old lady. We mean that literally. It will not be an option to decline this inane task.

The following tasks are the only possible errands she wants you to run:

a.Go search for her missing grandchild, he was last seen going off to look for something in the nearby dangerous area.
b.Find the last ingredient she needs to create the only medicine that can cure her sick relative. It's located in the nearby dangerous area.
c.Retrieve the special artifact needed for today's celebration. The villagers decided it would be smart to keep in outside of the village (in that nearby dangerous area).


Above: The old woman says, "Would you mind running up to the top of the tower? It should be no problem, Sonny"

In other words, you're going to fight monsters, but don't button-up your shirt and prance out the town gate before finishing up your business. Seeing as how you'll most-likely die helping out your elders, you might want to hang out for a bit longer and...


You two grew up in the same town, but your friend always had all the advantages in life. He or she was probably recently accepted to "The Academy" and is planning on attending soon. That's too bad for you because being poor and having a grandpa for your second-best friend means that, under normal circumstances, you would have no future.


Congratulations! You’ll end up discovering true love with her over the course of your adventures. Yes, this is only the first of many adventures, so don't count on The Academy working out for her.


Don’t get too attached. You've spent an entire childhood full of bonding moments with your buddy, but he’s going to betray you. It’s nothing personal. When it’s all over, he’ll swear it wasn’t him, “it was the evil magic, and now he’s totally in control.”


Above: “Evil magic”

Keep talking to villagers and…


It will probably be your grandpa.

It turns out that your grandfather was not always as useless as he is now. He was once a world-famous adventurer, but hasn't told you because he didn't want you stuck the same life of fortune and perpetual retirement.

The weapon has been handed down through generations of your family. Every other sword in the game will be better than grandpop’s tin kitchen knife, and you should sell it as soon as you find something better.


Above: Sword technology isn't cyclical

Finally, take a few moments to reflect on what your fellow villagers had to say when you were walking around saying hi. Sure, they tended to repeat the same simple sentences over and over until you eventually walked away, but maybe they were programmed that way for a reason.


If you hear that there “might” be a bandit camp to the east, whip out your automap and label everything east “unexplored bandit camp.”

If you hear a rumor from the dithering old lady who’s spent the last 50 years in the hut next to your grandfather’s house about how the king might have a terrible illness and be secretly nearing death, just take her uninformed, loony word for it.

And anyone who so much as whispers anything about a prophecy, even if they heard it while drunk, underwater and out the beak of a 1,000 year-old duck, take their word as fact, and expect it to be fulfilled in the next 20-some hours of gameplay.