Speaking of the Mass Effect series, it’s considered by many to be one of the greatest, if not the greatest, sci-fi franchise in gaming history. Some of the reasons it works so well is because of the freedom of choice, the story, the gameplay, and the generally great banter between Commander Shepard and his entire motley crew.
Much of the chatting plays out via a huge amount of dialogue choices presented on a wheel. Players simply rotate the analog to a response--questions, normal salutations, and naughty or nice responses--to keep up the conversation. It’s a simple concept, but really enjoyable to use. It certainly debunks the idiom, “talk is cheap,” and has even made its way to the Dragon Age series. Some gamers may have gotten bored with the simplicity of the wheel, but the concept, no matter what you think of it, has helped shape some of the greatest role-playing games of the past decade.