bad box art


  • alphakr3w - March 26, 2014 10:53 a.m.

    I don't really see what's wrong with Deadly Premonition Director's Cut.
  • kbrownsky - March 25, 2014 8:50 p.m.

    SUIKODEN. Any game developer that uses actual people dressed in '90s Xena Warrior Princess garb in place of anime-ish in game art should be ashamed of their self.
  • Faenrir - September 3, 2013 4:36 p.m.

    Toonstruck had the most awful box i can remember. And yet the game was great, starring christopher lloyd (most known for being Dr Emmet Brown or uncle Fester) and had nothing to do with this cover:
  • jedisamurai - August 28, 2013 1:24 p.m.

    In general, American box art tends to be some of the worst in the world. Don't believe me? Comparse Panzer Dragoon Orta American, Japanese, Europe. Then compare ICO to the Japanese cover. Movies are almost as bad. I can almost guarantee you that if a movie has an awesome poster, it will NOT be the DVD/Blu Ray cover. As evidenced by Signs, The Family Man, and Secondhand Lions. Worst ever? Phalanx is pretty bad, but I think Mobile Light Force takes the cake.
  • Asloveszuko - August 23, 2013 4:45 a.m.

    I have to agree with Craza, when I saw The Orange Box in the games section of the store, I wondered why someone put one of those computer software program boxes in the games case. When I finally realized it really was games, I thought with that kind of box art, they must be the cheapest, most boring games in the whooole game section with that kind of box art! Oh how young and naive.
  • GoldenEagle1476 - August 22, 2013 10:33 a.m.

    I always thought the Mirror's Edge box art was pretty bad. To the casual observer, all it is is a picture of a girl with a tattoo. It does nothing at all to even suggest what the game is about.
  • talleyXIV - August 22, 2013 3:04 p.m.

    An absurd amount of games do that though, having some strange and vague boxart happens all the time and I happen to like Mirror's Edge's a lot.
  • GoldenEagle1476 - August 22, 2013 4:33 p.m.

    I know that, but I can't help but feel like that may have contributed a bit to the game's poor sales.
  • talleyXIV - August 22, 2013 5:55 p.m.

    Ehh, maybe or maybe not. I really don't understand what else could have done it. It had a huge marketing campaign, unique gameplay and for the most part got good reviews. Just another one of those games that slipped through the cracks.
  • Flashinthepan - August 22, 2013 10:13 a.m.

    Oh, Mega Man...
  • CitizenWolfie - August 22, 2013 3:42 a.m.

    Does it not bother anyone on the God Hand box art that the fist is clearly missing the face by a good twelve-fourteen inches?
  • talleyXIV - August 22, 2013 5:56 p.m.

    I'm more bothered by the weird font choice.
  • ryanjohnson - March 25, 2014 1:22 p.m.

    I remember seeing an ad (I think) of the same pic, except the hand is going plum through the head, complete with guts blowing out the back. If I remember, it became an issue, and the pic was modified. Don't quote me, this is just what I remember. So that may be bad art by default.
  • bedelicious - August 22, 2013 3:29 a.m.

    My first thought was Planescape: Torment. One of the greatest CRPGs, one of the greatest stories in any media. And I heard a lot of people never even considered it because the boxart totally put them off. Personally, I don't mind it, but I can see how most people wouldn't be thrilled about it. If only they knew that they are missing out on xD I don't mind some of the covers on the list (The Orange Box), but I guess they might have done a better job to attract buyers and represent what the game is all about xD
  • alecbeals - August 22, 2013 1:35 a.m.

    Sorry how is the Orange Box a bad box art design, to the point where it would be in your top 12 worst ever of thousands of mainstream games throughout history? If anything it has the best typography of any of these designs, there's no splattering of accolades won by any of the games listed (and would there be a lot to choose from if they did go that route) and it simply displays the most iconic aspects of the games (portal pending massive pop culture success) in a pattern that gives them for the most part equal space. With the cool portal panel also helping to create a resting ground for your eyes in an otherwise warm design, while also separating the two characters and relieving it of any potential overcrowding issue it could have had if they had gone with three models .Yes back lighting for each one seems to be following its own agenda, and Gordon is cut in a way that creates a really harsh area found nowhere else on the box. They could have gone with some form of V formation with the Heavy and Gordon angled inwards to a portal backdrop, and the PC-DVD rom thing is fucking ugly (although I have no idea how much that is under their control, I can't imagine any). But really, there is SO MUCH worse to chose from than this. Deal or No Deal for DS Metro Cross Cheggers Party Quiz Some Fat Guys astrology THIS PACMAN GAME WHICH I HAD NO IDEA ABOUT There, there's five more you could have used beyond a game collection (typically the fastest and cheapest repackaging design)
  • alecbeals - August 22, 2013 1:37 a.m.

    I meant to say otherwise nice article but I was too caught up by that pacman box art
  • mafyooz - August 22, 2013 12:36 a.m.

    "Let's pretend the internet doesn't exist, and that you'd have no way of knowing whether or not a game will be good without playing it yourself." - That was basically what gaming in the early 80s was like and boy did we get burned with some terrible shit on occasion from having nothing but box art and the occasional screen-shot to go on!! Nice to see Phantasy Star II on here, I've played it through a few times and it is still a great game, but I've never been able to quite figure out what the hell the artwork was all about
  • Craza - August 21, 2013 9:53 p.m.

    I had never seen Amnesia's boxart until now. That monster was effing hilarious. And, I'll admit that for the longest time, I had no idea that The Orange Box was an actual game. I thought it was some type of animation or game development software...I was a bit younger and ignorant about a lot of PC gaming at the time, but I still laugh at myself for having believed that for soooo long.
  • pl4y4h - August 21, 2013 9:15 p.m.

    The amnesia one made me lol hard but holy damn that's a creepy baby

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