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Week of Hate

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46 comments

  • LBD_Nytetrayn - May 12, 2013 5:43 p.m.

    I don't get the Avatar thing, myself. As for SFXT, that was just poor timing. What I really don't get on this list, though, is the inclusion of Ryo in Sonic & SEGA All-Stars Racing. Everywhere I was reading about the game, people were happy for his inclusion, but upset that he wasn't driving his forklift instead of the motorcycle. So SEGA went and made an extra version of the character where he's driving the forklift at all times, and even produced a limited-edition model based on him driving it in the game. Granted, they still wanted Shenmue 3, but I don't remember them being terribly upset just because he was featured here.
  • JokerJ0613 - May 13, 2013 4:44 p.m.

    I agree. I remember everyone being excited that he hadn't been completely forgotten.
  • tichtat - May 12, 2013 1:05 a.m.

    I'm not even a Megaman fan, and I was still pissed about Street Fighter X Tekken. That seriously seemed like Capcom was intentionally spiting Megaman fans... Although after everything else, I can't really blame them.
  • ObliqueZombie - May 11, 2013 8:27 p.m.

    I... May or may not have bought those Mega Man clothes. :I But yeah, that boxart Mega Man. What the hell, guys.
  • freezestar - May 11, 2013 8:56 p.m.

    I actually use Mega Man in my main team for SFxTK. Paul and Mega Man
  • BladedFalcon - May 11, 2013 9:17 p.m.

    What? he's fun! And it's nice to see a company not be afraid to embrace it's past, even what most would consider to be a blemish and a joke XD The timing could have been better, probably. But still, people that took issue with it should grow the hell up.
  • ObliqueZombie - May 11, 2013 9:46 p.m.

    I just think he looks like a fat dude cosplaying as Mega Man, not exactly "Mega Man boxart." I didn't take an issue with it, I just thought it was a bit of a slap in the face to people who actually wanted to see Mega Man in a damn game for once. Awesome that they added Zero, Bonbon, and that really cool Mega Man stage, though.
  • BladedFalcon - May 12, 2013 8:03 a.m.

    Aside from the face, the color scheme, physique and gun are exactly the same as the guy posing as megaman for the first north American cover. Also, how exactly was a slap in the face? would people have preferred to not have him appear in SFxT at all? Again, that people had no sense of humor, and didn't get the joke is on them, not on Capcom's part.
  • ObliqueZombie - May 12, 2013 8:39 a.m.

    http://en.wikipedia.org/wiki/File:Mega_Man_1_box_artwork.jpg You mean this? (I hope this link works) The physique isn't remotely close, and the gun hardly more so. Sure, the face is supposed to represent the age that Mega Man (at least Boxart Mega Man) probably is, but I don't think a beer gut and five o'clock shadow is what we avid and starved fans thought of for Mega Man's first current gen appearance, disregarding the pseudo retro Mega Man 9 and 10. And I get the joke, but isn't that not on bad taste? We're pissed about the neglect and cancellations, so why would we think it's funny? If that was a sort of secret character ON TOP OF having Mega Man/X/NT Warrior/Zero, sure, but the joke fell flat to us who are still bitter for being blamed for cancellation of Mega Man Legends 3 and others. Also, this is just my opinion, it's all subjective, please respect that.
  • C.King - May 12, 2013 9:07 a.m.

    agreed pretty much sums up the issue with em, killing off megaman and almost immediately making fun of him, it they included a real megaman along with him in the game it could be over looked, but they completely replaced his final appearance with something that leave a bad taste in the mouth
  • BladedFalcon - May 12, 2013 11:12 a.m.

    Canceling one spin off project is considered killing an entire franchise now?
  • LBD_Nytetrayn - May 12, 2013 5:38 p.m.

    If we're keeping tally, they cancelled Mega Man Universe, Mega Man Legends 3 (in a rather dishonest way, at that), and Rockman Online (which Lord only knows if it would have been released outside of Korea, anyway). This was right in the wake of MML3's cancellation, which was the worst cancellation of the lot. Following that-- where the fans were promised a chance to basically vote with their dollars on whether the project would continue by buying the demo version and were subsequently denied that same chance-- was not a good time for the joke. It was basically the equivalent of making people wait over a decade for a Batman Arkham sequel, lying to them about their input, and then adding an overweight, aged Adam West Batman into Mortal Kombat instead. Yeah, some people will like that, but it would probably sting for a lot of others.
  • BladedFalcon - May 12, 2013 5:57 p.m.

    Fair enough about the cancellation of Mega Man Universe. Although that seemed to have more to do with Inafune's resignation more than anything else. And again, I agree the timing was unfortunate, but I just can't think that the overreaction and how personal many people took it was justified. Specially years after it has happened. Again, my annoyance stems from the hundreds of comments from fanboys whining about SFxMM last year. I mean, seriously, complaining about a decent game they're giving a way for FREE? Anyway, yeah, different strokes and all. But I don't see how the MegaMan Community is doing itself any favors by acting like that, and it certainly isn't the kind of attitude that will convince Capcom to give the blue bomber another legit chance anytime soon.
  • LBD_Nytetrayn - May 12, 2013 7:15 p.m.

    Agreed, there is a bit of overreaction, especially over the long term, but at the time? It did feel like a punch to the gut. After that subsided, I was more upset that it was PS3 exclusive than anything-- though granted, that had as much to do with Pac-Man's related exclusivity than anything. In the bigger picture, it seems to be a matter of the left hand being blamed for what the right is doing: The right (Capcom Japan) seems to have all the... shall we say, "big" power regarding MM, while the left (Capcom USA) has only small things they can do. So USA does what it can in these small ways... and receives the ire of fans for not doing what only the right hand can. Suffice to say, I think that if Capcom USA had control over Mega Man (as I believe they do with Street Fighter), things might go a bit more smoothly in some way. It seems like they want what we want, but aren't able to provide it, while Japan doesn't give a flip. I think I even heard that MM's popularity is waning in Japan and stronger abroad, but they don't care as much about that.
  • BladedFalcon - May 12, 2013 7:58 p.m.

    Exactly, there's that as well. I mean, I do think the US division has done the best it can to celebrate MegaMan's anniversary as best as they can, but yeah, Japan doesn't seem to be interested, or at least, they want to let the franchise rest for a while. Which, again, I don't think it's that bad of an idea to be honest. Just like Disney is doing with Star Wars right now, sometimes letting an over-saturated franchise rest for a while, and the public to also rest for a bit, can sometimes help in then making more of an impact with a comeback. So i want to believe that this is what Capcom overall wants to do. Anyway, glad we can reach a middle ground. Most of all, I just sometimes gamer's anger is misplaced on the wrong things. Capcom has definitely screwed up, and when they do, they deserved to be called out on it, like with their handling of on disc-DLC and the shift of tone for the latest RE games, and also with the re-release of their games with extra content. But then, people bitch about them not so much for that but for small things and calling them a horrible company overall when on the flipside, they are probably the one company this gen that has taken the most risk with creating new IPs. Not all of them have been great, but others have, and yet gamers seem to busy hating on small stuff to care, and THAT is why I'm more angry with the community than with Capcom itself.
  • LBD_Nytetrayn - May 12, 2013 8:12 p.m.

    Heh, Disney is giving Star Wars a rest? With the EA deal and a new movie each year, I hadn't noticed. ;) Seriously, though, I think a rest could be good, too-- provided it's not TOO long-- but the circumstances they went into it with were less than ideal, particularly cancelling the decade+ anticipated sequel. Had they gone quiet with it after Mega Man 10, things might be different. As to Capcom themselves... I disagree with some of their practices, but moreover, I find a lot of their newer games just don't have that classic "Capcom feel" to them, for lack of a better term, and I'm just not interested in a lot of them. Give us a new Slam Masters that looks like Street Fighter IV, though, and I'll be there on Day 1.
  • BladedFalcon - May 12, 2013 8:29 p.m.

    Well, yes, but both the movies and the games are plans for the future, we're not seeing a movie till 2015, and no games either at least till half of 2014. That's more or less 2-3 years of no Star Wars content whatsoever, which is the biggest rest the franchise has ever seen, considering Lucas had pumped it nonstop. And well, they are new franchises, I don't expect nor want them to feel like old or classic games, and properties like Dragon's Dogma and Asura's Wrath were pretty damn good and original. Same with Lost Planet and Dead Rising when they first came out, although neither of their sequels were that great. I mean again, at least they do take risks, while also bringing back old franchises like SFIV and Bonic Comando: Rearmed, and the upcoming ducktales remaster. I frankly don't see Slam Masters making a comeback though... Whether wrestling fans want to admit it or not, wrestling is dying, or at least, not becoming any more popular, and something tells me that Japan Specifically no longer gives a crap about it XD
  • BladedFalcon - May 12, 2013 11:10 a.m.

    So it's not a 1:1 representation, and yet, it was pretty evident enough that every single person that knows about videogames immediately recognized who was he supposed to be, so IMO it worked. And well, if you want to go ahead and take that as a "slap in the face" and get all personal about it. Sure, that's your prerogative, though I'm not sure it benefits you or anyone else taking that stance. Simply because, well- Look what getting angry and all pissy about it has accomplished: Absolutely nothing. Capcom is not about to go "Oh! a small but very vocal minority in the internet is angry with us, we better make them happy!" on you. And the fact that there hasn't been a real Megaman Project in years isn't an affront or an attack to fans, it's simply business. Fan or not, you should be able to take a step back and recognize that the megaman franchise had been run into the ground a little bit too much, and each time with diminishing returns. So what's a tactic that tends to work in this case? leave the franchise a alone for a while, let people rest and forget about it for a bit, and then come back in force later on. It's a tactic that has worked wonders with Capcom's franchises as well, see RE4 and SF4. I will agree that Capcom could have definitely handled the whole thing better, and one could even say that they brought this upon themselves by releasing too many megaman games too son. So yeah, they are not without blame, it just kinda annoys me that people tend to get angry at them for the wrong reasons. And for all the hate fanboys may give them, canceling MML3 wasn't a slight against them, it was a move to avoid losing money and further damaging the brand's image to investors. Which is why being "bitter" about it seems like it's only making yourself angry without a real reason to. And note that I'm not disrespecting your opinion, as I didn't call you names or anything like that. But just like you have yours, I also have mine, and when we disagree- well, I'd say it's better to at least explain our point of view than just shut up and smile and pretend nothing wrong. Perhaps i SHOULD shut up a bit more, but hey, that's not how I roll :P
  • Raycon - May 13, 2013 1:39 p.m.

    As others have established, the biggest problem with the BBA thing was timing. A lot of comedians will tell you that the most important thing with a joke is timing. Saying people had "no sense of humor" doesn't exactly fit. Making a joke at a terrible time is on Capcom's part, not the people who were upset.
  • antiAntag0nist - May 11, 2013 7:32 p.m.

    Fans being pissed about Bayonetta 2 being a Wii U exclusive is pretty silly. I was a little disappointed upon first learning about it, but that changed almost immediately. It's a shame the first game wasn't the success it should have been. Nintendo saw some potential in a sequel ( and also a chance to bring over some potential customers) so I applaud them for giving Platinum a shot with Bayonetta 2. After all, I would much rather have a sequel to one of my favorite games than nothing at all.

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