Zelda: Phantom Hourglass - multiplayer hands-on
It's Red Link vs. Blue Link in capture the triforce
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Graphically you'll know just how gorgeous this mode is if you've seen any of the movies or screenshots of the solo adventure thus far. Adopting the same "art-shaded" graphical style from Wind Waker, a lot of the bells and whistles from the GameCube cousin are at work on the DS, including facial expressions and gorgeous character animation. All combined Phantom Hourglass looks fantastic, and is definitely a graphical high point forthe DS.
Affairs are bumped up a notch with the addition of special "safe zones" around the map where Link can go invisible to the other player, as well as use various warps to other areas of the map. There are also items like the power gloves which let you pick up larger triangles without slowing down.
During our time with the game the safe zones seemed to provide the most strategy for the player controlling Link, as exits and entrances are usually swarmed by phantoms when the blonde-haired hero is spotted slipping into them.
A quick warp to the other end of the map, and the cloudy bad guys are left struggling to stop you from snatching that last triforce piece.
It was certainly an enjoyable build on the GDC show floor, but we don't know how long it'll last once the dual-screen Zelda is in gamers' hands.
Weekly digests, tales from the communities you love, and more


