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A year after Redfall's disappointing launch, players are still waiting for a $100 special edition bonus
By Hope Bellingham published
News The Bite Back Edition is yet to deliver its exclusive Hero Pass
Shadow of the Erdtree will be about as difficult as the second half of Elden Ring, but can be altered with a new progression element
By Catherine Lewis published
News Seasoned players can essentially choose to make the DLC even harder for themselves
Is Fortnite down? And if so then how long is the Fortnite downtime?
By Iain Wilson last updated
Guide What to know if you're seeing the dreaded "Fortnite servers not responding" error
9 years after becoming the second-biggest gaming Kickstarter ever, beloved Metroidvania Bloodstained is finally about to fulfill its last stretch goal
By Dustin Bailey published
News "The final update" for Bloodstained: Ritual of the Night is upon us
Baldur's Gate 3 director says some Larian devs were "uncomfortable" with the RPG's horniness but the goal was to "treat it like what you would see on TV"
By Jordan Gerblick published
news "You can do really crazy stuff and still relate to it"
After 3 years of playtests and delays, Ubisoft's free-to-play crossover FPS XDefiant is finally launching for real this month
By Dustin Bailey published
News Somehow, XDefiant is still on track
Baldur's Gate 3 mods have reached peak wholesomeness with one that lets you hug and be hugged by "most characters"
By Jordan Gerblick published
news Now you can finally be the parent figure Mol has long needed
Starfield fans are convinced that the plot of the RPG's Shattered Space DLC is hiding in plain sight
By Dustin Bailey published
News Is Shattered Space all about House Va'ruun?
Starfield's May update just convinced me to try this RPG again, and all it took was proper maps and The Sims-like ship decorating
By Heather Wald published
Opinion Opinion | Plus, the tease of a Starfield land vehicle might just be the one giant leap we need
Fallout: New Vegas director Josh Sawyer says his approach to RPG weapon balance is "mostly vibes-based": "the important thing is to see how things feel in practice"
By Catherine Lewis last updated
News Josh Sawyer thinks the best way to test weapons before a game's launch is to "play around" with them
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