Is this the worst frame-rate in any game ever?
It's like Skyrim, only really jerky. Like PS3 Skyrim then...
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Sometimes, we're shocked by how bad old games often are. But it takes a special kind of bad to be this bad. This is Virtual Hydlide, the 1995 3D sequel to an ancient NES and MSX game that nobody remembers. It was bad at the time. Now, it's absolutely shocking. Just look at the poor old Sega Saturn attempting to render a forest of flat trees, flat ground AND a castle. Ready for 5fps action?
It's a well-known fact that the way to get the best performance out of a Sega Saturn was to write code specifically addressing the two different processors inside the machine, usually sending 2D graphics to one and 3D to the other. I have a sneaky suspicion that the code here was written to directly address the processor of a ColecoVision. In another room. Via sign language sent as polaroids... by second-class post.
Bear in mind that this game would have retailed for £50 when it was new. Have you seen any full-price retail games with worse frame-rates than this? And no, PS3 Skyrim doesn't count. I challenge you to find one... then let us know in the comments.
Weekly digests, tales from the communities you love, and more

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.


