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  1. Games
  2. Strategy Games

Worms: A Space Oddity review

Try and wiggle your way out of this one

Reviews
By Alex Dale published 19 March 2008

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Huge explosions

  • +

    Creative weapons

  • +

    Good on paper

Cons

  • -

    Controls don't work

  • -

    Explosions are too big

  • -

    Too reliant on luck

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

This is how you fire a banana shot in Worms: A Space Oddity. First, you awkwardly position your worm into place using the D-pad. Then, you press the minus button (yes, the minus button) to access your weapons menu. But - oh no! - Team 17, wacky as they are, have dressed everything up in a rather confusing space-related theme, so you spend the next 45 seconds gingerly wobbling from one crudely drawn menu ‘picture’ to another. Hold up - did we say 45 seconds? Because the default 30-second time limit is now up. Please sit back, relax and mutter under your breath as the CPU shoots you in the face.

Right. It’s your turn again. Select your weapon, and aim using the D-pad. Now, tilt the remote vertically to determine shot strength. Press B to fix your level (are you still with us? It’s no easier to understand when actually playing it), release your shot and watch as your shot flies… straight into the ocean. Picture the above sequence, or similar, ten times in a row and you’ve just imagined up a typical Space Oddity game.

While you do get better at it (and Worms is a traditional lunchtime fave, so heaven knows we tried), it never becomes second nature, thus taking away what is until now undoubtedly Worms’ biggest asset - its accessibility.

Article continues below

We have sympathy for Team 17 because, on paper, the concept of replicating the weapons’ motions is a good ‘un. And individually, they all make sense. You turn the remote horizontally and plunge it down to activate the dynamite. You guide homing missiles around using a cursor on screen. You thrust up to activate the Astro Punch. But put it all together and the whole thing devolves into a disjointed mess.

It’s not even like you get a decent game of Worms as a reward for persevering with it - the decision to substantially increase the range of the explosions is a disaster. Games rarely last more than a few minutes, and while Wormsis already reliant on luck, here rounds are practically decidedbya roll ofthe dice. This is one Worm best left in the compost heap.

Mar 18, 2008

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Alex Dale
Alex Dale
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Hello! I'm the former Deputy Editor of Official Xbox Magazine, and worked on mags such as NGamer, Xbox World and PC Zone, so I definitely have some idea of what is and what isn't a video game. Outside of gaming, my hobbies include birdwatching, canoeing, tennis, ice hockey and travel - particularly to far-flung parts of the world where nature still rules supreme.
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