Witchfire devs reveal the true magic behind its punchy witch-hunting combat

Witchfire has been in development for over five years, and developer The Astronauts took to the Future Games Show Powered by the Turtle Beach Stealth Pro to pull back the curtain on an element of its combat that we were yet to see detailed in any great depth - the magic. 

That's right, the new first-person shooter from former Bulletstorm devs will link its tightly-wound gunplay with light and heavy spells which distribute amongst the four core elements: air, earth, fire, and water.  

In a new Witchfire trailer that debuted during the Spring Showcase, designer Karol Krok showed how these elemental attacks can intertwine. "Each element has its own unique property. For example, enemies set on fire receive more damage; on top of that, all elements interact with each other in intuitive ways." 

You could, for example, attack an enemy with a 'shock' light spell, with both the damage and the element spreading to other nearby enemies. Should you set an enemy on fire – be it with a supercharged shotgun or a relevant spell – before casting 'shock' the chaining bolts will now deal more damage because the source enemy was burning, and subsequently "receiving more damage from my bullets."

Effectively using spells and weapons in tandem is key, The Astronauts says, to surviving the Land of the Witch – which is now a semi-open world, rather than the arena style which Witchfire was originally designed to support. Witchfire is set to launch into early access "soon" and will initially launch on the Epic Games Store

If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.

Josh West
UK Managing Editor, GamesRadar+

Josh West is the UK Managing Editor of GamesRadar+. He has over 10 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.