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Why scary games are never scary

Features
By Charlie Barratt published 28 October 2008

13 arguments and comparisons that cut the horror genre to shreds

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#11 Nothing is left to imagination. In Psycho’s chilling shower scene, you never witness the murderer’s knife pierce the victim’s flesh. Alfred Hitchcock edited shots of the killer stabbing, the woman screaming and the bloody water (actually chocolate sauce) flowing until you simply thought you did. Most movies use quick cuts, strategic lighting, off-screen sounds and other red herrings to trick or tease the viewer. Videogames are rarely this restrained, preferring to spray every ounce of blood and gore they can render onto the display at once.

#12 Too much is left to the imagination. Although games are fine with horror clichés like red spray and flying guts, they’re timid when it comes to the honestly disturbing stuff. The executions in Manhunt are inventive, sure, but none of that vaguely visible torture can top a close-up cinematic like the blade through Kevin Bacon’s throat in Friday the 13th. None of the vaguely perverse creatures in Silent Hill can top a truly devious setup like the phallic “Lust” killing in Se7en. Why? Perhaps because parents and politicians hold R-rated movies to different standards and scrutiny than Mature-rated games. They don’t seem to realize that the audience - and the age range of that audience - is one and the same.

#13 You can always pause. What other scary experience offers so many opportunities for breaks? The theater won’t stop the projector because you’re frightened. Unless you want to annoy your friends and family, the home theater won’t stop either. Ghost stories are performed in one telling, haunted houses are traversed in one trip and scary books can often be read in one or two sittings. The illusion of a game is broken every single time you reload a save file, fiddle with the menus, walk away for a restroom break or turn the console off for the evening. Even if you somehow managed to play through the entire thing without pausing, the mere knowledge that you could pause if you wanted to is enough of a psychological safety blanket on its own.

Am I right? Am I wrong? Got a convincing example?
Stir controversy in the comments below!

Hear more about this article inTalkRadar.

Oct 28, 2008


Even the creepiest survival horror loses its edge eventually. We show you how

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They tried to make us laugh. Instead, they just made us angry



Videogame vixens gone terribly, terribly wrong

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