There%26rsquo;s nothing wrong with being a game for kids, and Where the Wild Things Are (the game of the film of the book, no less) is a decent example of finger-fangling fun for the younger player. It%26rsquo;s repetitive and sometimes tedious for those of us who are over ten, but it%26rsquo;s also inordinately charming.
Taking its cue from Spike Jonze%26rsquo;s movie, you play as romper-suited Max, exploring a fantasy-land island populated by the titular Wild Things. What this means for us gamers is a third-person adventure with platforming elements and a whole lot of collecting things.
The Wild Things themselves are all present and correct %26ndash; even the James Gandolfini-voiced, oddly-named %26lsquo;Carol%26rsquo; %26ndash; and a significant portion of the game is concerned with helping them out. Carol, for instance, is building a model city but has lost all his toy buildings. Ferreting these about and collecting them gets you a reward, as do similar objectives for the other Wild Things. In between the game%26rsquo;s story levels, you%26rsquo;re free to wander around the Wild Things%26rsquo; village and talk to the beasts and present them with collected items.
And that%26rsquo;s just one aspect of the Wild Things collectathon %26ndash; there%26rsquo;s also shards of stars and plenty of other things to snatch up. It%26rsquo;s not quite Donkey Kong 64 levels of collectable madness, but there%26rsquo;s a lot to find.The good news is that the game%26rsquo;s (mostly) relaxed nature makes this more of a pleasure than a chore.
Points are knocked off, however, for incessant, annoying combat against a variety of bugs, and some clashes between unhelpful camera angles and perilous platforming. Otherwise, this is a charming little romp through one small boy%26rsquo;s imagination.