Game design is an iterative process, which is to say everyone rips everyone off. Don't believe us? Play a shooter after 2007 that didn't have Gears of War's cover system and Call of Duty's leveling. Other times, developers seemingly ignore amazing ideas. Like Shadow of the Colossus--the fact that more games don't involve climbing giants is shocking to us.
What do you think; what games do you wish were ripped off more often?
We're going to have to go with Eternal Darkness. The Sanity Meter and Sanity Effects should have become a staple of horror games after Silicon Knights pretended to unplug our controller and faked a blue screen of death. Instead, they're forced to live a life in purgatory as Denis Dyack continues to try and fail to Kickstart a spiritual successor to the cult classic. Maybe that's the best Insanity Effect.