Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Best gaming gadgets
  • New Games 2026
  • Arc Raiders
  • Summer Game Fest 2026 schedule
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Puzzle
  3. Rime

What Rime does better than anyone else, and how it led to me crying in a busy café

Features
By Phil Iwaniuk published 23 June 2017

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

I found myself crying in the middle of a crowded cafe the other day. I’d been trying to explain Rime to my girlfriend, and in summoning its final scenes I inadvertently hit a wellspring of lachrymosity. The look of polite bemusement she gave me matched my own utter surprise: I was physically weeping over a puzzle game, for goodness’ sake. In the two years prior, she’d seen me cry exactly twice: once for good reason, and a second time towards the end of Titanic when the strings and images of people trapped in steerage got a bit too much. And now, suddenly, this. Rime is a powerful game. 

It’s also a very unusual, slow-burning, and I think, a misunderstood game. For the first two hours, a considerable passage of play, it runs the risk of losing the player completely by offering only occasional prosaic puzzles to complement its painterly Mediterranean looks. Without those clear blue skies, impossibly tall whitewashed towers, Salvador Dali landscapes and the growing sense of enigma all those elements create as you skip and leap around in them, there wouldn’t be much to entice you further forwards. Certainly in my case, early on I was basically playing because it looked nice, and because the puzzles seem to be gradually building in complexity.

But something else is happening during that phase, too. Developer Tequila Works is deftly letting you know that all the symbolism in Rime’s visual language isn’t just art for art’s sake. The dark figure. The fox. Those looming towers. The cape... It’s all going somewhere. This is where Rime sets itself apart from the predominant school of thought in modern game storytelling, by simply trusting that you’ll notice and care about those motifs rather than making them explode or kiss each other in front of a forced camera.

Latest Videos From
You may like
  • Kliff sits at a pond in the middle of a lush green forest in Crimson Desert 100 hours of Crimson Desert made me realize how perfect Breath of the Wild is
  • Crimson Desert Crimson Desert review: "A game that's far better as a sandbox than as a story"
  • Screenbound screenshot showcasing the 3D world in the background with sky and clouds and Qboy in foreground I wish I were melting my brain in Screenbound right now

It’s a brave approach, because in Rime the story is the game. Hunting for lore tidbits in Dark Souls is an enjoyable diversion, but it’s far from the focus - there’s always another oversized medieval knight to swear at just around the corner. Conversely, Rime exists to tell its story first and foremost. Its puzzles, really, exist to propel you along that story.

Environmental storytelling is quite literally as old as the hills, of course, and I’m not suggesting Rime’s the first video game to implement it. Dishonored 2 and What Became of Edith Finch are both fine recent examples of environmental storytelling. Closer to home there’s Portal, a similarly wonderful puzzle/adventure game which says a lot about Rime by comparison. Valve uses narrative in Portal as connective tissue between puzzles which, once again, are the main attraction. They do so in a way that completely shatters expectations and transcends the trad puzzle game experience completely - but there’s never any confusion as to why the game exists. It’s so you can shoot portals into walls, and at floors, and do impossible jumps. Rime is the polar opposite: the puzzles exist only to entice the player further, and to tell the story. 

But that still doesn’t blow the dust away completely and expose Rime’s singular quality. To do that, I must call upon M. Night Shyamalan. Please welcome him to the stage.

Shyamalan’s 2002 thriller Signs weaves a series of unusual character traits and unlikely happenstances into its main arc about a rural family under siege from an unknown invader, and as the movie progresses you’re given to understand that they’ll all become vitally important in the final act’s grand reveal. 15 years on, and knowing Signs - knowing Shyamalan - cinephiles are now once bitten, twice shy about that technique and the likelihood that the grand reveal will be disappointingly on-the-nose, the unusual traits and unlikely happenstances too contrived. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Rime is not Signs, but there are parallels. It doesn’t exist simply to shock you with a twist ending, but it does sew a lot of seeds early that don’t come to fruition until the game’s almost over. And it certainly doesn’t fall flat when it reveals itself, but by placing such enormous emphasis on its conclusion it runs the same risk Signs did. Thanks, M. Knight - you’re dismissed.

With that first couple of subdued hours behind it, Rime finds a more confident pacing. Puzzles do grow in complexity, but they peak relatively early and never really reach that note-scribbling, alt-tabbing convolution of, say, Fez, or The Witness. The latter is an important distinction, actually: both games want to tell their story using their surroundings, but Jonathan Blow is very clear that the puzzles themselves are centre stage. 

What Rime does instead is fold its symbolic elements increasingly into its puzzles, demanding strange, abstract rituals to be performed with light and darkness, and delighting in creating huge diversions. If there was any danger of leaving you unsatisfied with a lower difficulty level, it’s sidestepped in those moments you realise the door you’re now walking through is the one you couldn’t get past an hour ago.

You may like
  • Kliff sits at a pond in the middle of a lush green forest in Crimson Desert 100 hours of Crimson Desert made me realize how perfect Breath of the Wild is
  • Crimson Desert Crimson Desert review: "A game that's far better as a sandbox than as a story"
  • Screenbound screenshot showcasing the 3D world in the background with sky and clouds and Qboy in foreground I wish I were melting my brain in Screenbound right now

The effect that has, I think, particularly for the brazenly stupid such as myself, is that it allows more brainpower for considering the surroundings. The synapses that would ordinarily in the genre be preoccupied with setting clock faces in a particular order to move water through some pipes, or some such Machiavellian nightmare, are freed up in Rime to keep asking the big questions: what is this island, and why am I on it? Who is the cloaked figure? Can I trust the fox? Are those moaning orbs on spindly legs sentient? The answers aren’t forthcoming, of course, but you’re given plenty of time and space to ponder them.

Rime to keep asking the big questions: what is this island, and why am I on it? Who is the cloaked figure? Can I trust the fox?

In that way, it’s more like a walking sim played at running speed. Walking sims are, after all, games about the absence of something, and the search for meaning in that absence. Their imposed meditative pacing allows for a keener eye on the surrounding world and forces the narrative into sharper focus. It’s just that walking sims usually don’t give you much to do while the dour voiceover plays. 

What if Rime isn’t an adventure game, then, or even a puzzle game, but an extension of the walking sim which solves the genre’s problem of passivity? There’s no voiceover here, but that only serves as a strength: now the environment does all the talking.

I’ve spent this whole time trying not to spoil the ending for you, and I’ll mention it only in the broadest terms now: only after finishing Rime does it become clear that Tequila Works was absolutely counting on you to see the game through to completion. What an unusual and brave stance for a game developer. And what a shame it would be if the game wasn’t rewarded for it.

Best games of 2017

Rime makes our list of the best games of the year so far - but what else is on it?

Rime finds a way to tell you a story in a way that few have attempted and almost none have successfully realised, and it might make you sob in public places afterwards. Goodness, I’m welling up even now - play me out, Mr Shyamalan:

“So 'The Last Airbender' 's philosophy and culture feels like a beautiful idea to me: That we inherently have connections to the elements and what they teach us, and to each other.”

CATEGORIES
Xbox One PS4 Platforms Xbox PlayStation
Phil Iwaniuk
Phil Iwaniuk
Social Links Navigation
Contributor

Phil Iwaniuk is a multi-faceted journalist, video producer, presenter, and reviewer. Specialising in PC hardware and gaming, he's written for publications including PCGamesN, PC Gamer, GamesRadar, The Guardian, Tom's Hardware, TechRadar, Eurogamer, Trusted Reviews, VG247, Yallo, IGN, and Rolling Stone, among others.

Read more
Kliff sits at a pond in the middle of a lush green forest in Crimson Desert
Adventure Games 100 hours of Crimson Desert made me realize how perfect Breath of the Wild is
 
 
Crimson Desert
RPGs Crimson Desert review: "A game that's far better as a sandbox than as a story"
 
 
Screenbound screenshot showcasing the 3D world in the background with sky and clouds and Qboy in foreground
Platforming Games I wish I were melting my brain in Screenbound right now
 
 
Moomintroll, Too-Ticky and a squirrel looking up in wonder at the Winter night's sky during the cozy game, Moomintroll: Winter's Warmth
Adventure Games Moomintroll: Winter's Warmth has finally made me care about the worst season in all cozy games
 
 
Noah holds the rim of his diving suit and screams, bubbles spewing forth, as a tentacled monster stares at him from behind in key art for Cthulhu: The Cosmic Abyss, cropped for use as a header image
Adventure Games Cthulhu: The Cosmic Abyss review: "This Lovecraftian horror challenges my detective skills in the best ways"
 
 
Crimson Desert screenshot of Kliff with an orange On the Radar overlay
RPGs I hope Crimson Desert never fixes its weird controls
 
 
Latest in Puzzle
Portal 2
Puzzle Games Portal 2 devs went through "nasty crunch" to get Valve's all-time classic out, partly because they kept "adding stuff"
 
 
The key art for the Blue Prince showing a doorway on a blue wall, which is open to reveal several more rooms within its frame, a person deep within opening another door several layers deep to a bright white light
Puzzle Games Blue Prince creator couldn't "physically" make another game as "ambitious" as his 2025 puzzle hit
 
 
All Living Things
Puzzle Games "I've met a beautiful woman": After nearly 1 year, indie dev shares good news about why their puzzle game is delayed
 
 
TR-49 screenshot showcasing the archive machine and some text as well as the dial to the side
Puzzle Games I'm in my happy place: a dark basement digging through a computer archive that may or may not be alive
 
 
After Hours character up close
Puzzle Games Dev says his puzzle game is suffering on Steam because young people "don't know how to write emails anymore"
 
 
Pikmin
Puzzle Games PS5 architect Mark Cerny had a "transformative" experience playing Pikmin on the Nintendo GameCube: "I'm a sucker when it comes to story"
 
 
Latest in Features
A group of painted Ultramarines on a wooden table
Tabletop Gaming I'm excited for the Warhammer 40K 11th Edition, but it's missing something vital
 
 
Best Assassin's Creed protagonists: close-up of Arno Dorian during Assassin's Creed Unity.
Assassin's Creed Assassin's Creed Unity's city stealth should have been the series' future
 
 
A player with both hands visible, swimming underwater in a submersible vehicle
Survival Games Subnautica 2 lays strong foundations for an improved sequel, but the depths of early access remain murky
 
 
Lego Minas Tirith on a wooden surface, with multiple minifigures visible
Toys & Collectibles Lego Minas Tirith may beat a fan favorite, and my number-one Lego set
 
 
A minotaur readies their weapon, from the Heroes of Might and Magic: Olden Era opening cinematic movie
Strategy Games Heroes of Might and Magic: Olden Era hotseat makes me feel like it's 2003 again
 
 
Antony Starr as Homelander  in The Boys season 5 episode 7 trailer
Superhero Shows The Boys season 5, episode 7 recap: Easter eggs, cameos, and who dies
 
 
LATEST ARTICLES
  1. Diablo 4: Lord of Hatred launch trailer screenshot shows a character with a horned helmet.
    1
    Diablo 4 Lord of Hatred was in the works before the base RPG launched, and that's why some features "deployed early"
  2. 2
    Kingdom Come: Deliverance dev raises $65,000 to help preserve the real-life castle that's Henry's homebase in the RPG
  3. 3
    Crimson Desert star was in Elden Ring but says Pearl Abyss' open-world game is "unlike anything"
  4. 4
    Marathon is getting a "PVE-only mode" as Bungie responds to the state of the game
  5. 5
    Rockstar's supposed GTA 6 pre-order evidence is actually years old

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...