Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem review: "A soaring piece of survival horror theater"
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
In Avowed, an Aumaua Envoy of Aedyr wields a two-handed quarterstaff
RPGs I revisited Avowed on PS5 for the anniversary update, and I'm convinced there's never been a better time to play the RPG
Beebz and her friends pose near a huge stack of golden gears in Demon Tides
Platforming Games Demon Tides review: "Super Mario Odyssey and Wind Waker collide in this expressive 3D platformer"
Avowed new screenshot xbox series x
Games Best Xbox Series X games: The 25 greatest Xbox games to play in 2026
Best visual novel games: a close-up of Monika looking ahead with a bright light behind her during Doki Doki Literature Club Plus!
Games The best visual novels that'll capture your imagination in 2026
Lana and Mui run through a wooden marketplace on stilts above a gorgeous blue ocean in Planet of Lana 2, with the Indie Spotlight branded GamesRadar+ badge in the corner
Platforming Games Playing as my alien cat buddy makes this gorgeous puzzle platformer feel like a co-op adventure even when I'm alone
A close-up of Styx looking up from under his hood in darkness, one eye glowing amber, and the other light blue
Stealth Games Styx: Blades of Greed review: "What if Metal Gear Solid 5 went goblin mode? This fantasy open-world stealther delights"
Reanimal review
Horror Games Reanimal review: "A feast of twisted weirdness; conjuring up unpleasant imagery and dark world building"
A screenshot of the player in Starsand Island at the ranch shop looking at a chicken
Simulation Games I've played Starsand Island for 25 hours, and this is the most invested I've been in a cozy game for years
Ghost of Yotei screenshot of Atsu with her arms raised as she wields a katana
Open World Games I wish I'd learned to read Ghost of Yotei's open world before I got lost in it
Clair Obscur: Expedition 33 Gustave winces
RPGs Clair Obscur Expedition 33 lead "underestimated" the popularity of side content, leading to his one regret with the RPG
Moomintroll frowns in an open doorway
Adventure Games The cutest game I've ever played slapped me in the face with character death at the start of its Steam Next Fest demo
Yakuza Kiwami 3 & Dark Ties showing Kiryu spending time with animals
Yakuza Forget Animal Crossing, my favorite life sim of 2026 is tucked inside a controversial remake
  1. Games
  2. Puzzle
  3. Rime

What Rime does better than anyone else, and how it led to me crying in a busy café

Features
By Phil Iwaniuk published 23 June 2017

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

I found myself crying in the middle of a crowded cafe the other day. I’d been trying to explain Rime to my girlfriend, and in summoning its final scenes I inadvertently hit a wellspring of lachrymosity. The look of polite bemusement she gave me matched my own utter surprise: I was physically weeping over a puzzle game, for goodness’ sake. In the two years prior, she’d seen me cry exactly twice: once for good reason, and a second time towards the end of Titanic when the strings and images of people trapped in steerage got a bit too much. And now, suddenly, this. Rime is a powerful game. 

It’s also a very unusual, slow-burning, and I think, a misunderstood game. For the first two hours, a considerable passage of play, it runs the risk of losing the player completely by offering only occasional prosaic puzzles to complement its painterly Mediterranean looks. Without those clear blue skies, impossibly tall whitewashed towers, Salvador Dali landscapes and the growing sense of enigma all those elements create as you skip and leap around in them, there wouldn’t be much to entice you further forwards. Certainly in my case, early on I was basically playing because it looked nice, and because the puzzles seem to be gradually building in complexity.

But something else is happening during that phase, too. Developer Tequila Works is deftly letting you know that all the symbolism in Rime’s visual language isn’t just art for art’s sake. The dark figure. The fox. Those looming towers. The cape... It’s all going somewhere. This is where Rime sets itself apart from the predominant school of thought in modern game storytelling, by simply trusting that you’ll notice and care about those motifs rather than making them explode or kiss each other in front of a forced camera.

You may like
  • MIO: Memories in Orbit screenshot showing a little, nimble robot called Mio meeting a larger machine. The GamesRadar+ Indie Spotlight logo can be seen in the top right-hand corner of the image. I was ready to take a break from Metroidvanias after Silksong, but this beautiful indie rekindled my obsession
  • TR-49 screenshot showcasing the archive machine and some text as well as the dial to the side I'm in my happy place: a dark basement digging through a computer archive that may or may not be alive
  • GamesRadar's best of 2025 series featuring Blue Prince Blue Prince is a "true hybrid" of video and boardgame genius, and its creator thought it'd be "niche of niche"

It’s a brave approach, because in Rime the story is the game. Hunting for lore tidbits in Dark Souls is an enjoyable diversion, but it’s far from the focus - there’s always another oversized medieval knight to swear at just around the corner. Conversely, Rime exists to tell its story first and foremost. Its puzzles, really, exist to propel you along that story.

Environmental storytelling is quite literally as old as the hills, of course, and I’m not suggesting Rime’s the first video game to implement it. Dishonored 2 and What Became of Edith Finch are both fine recent examples of environmental storytelling. Closer to home there’s Portal, a similarly wonderful puzzle/adventure game which says a lot about Rime by comparison. Valve uses narrative in Portal as connective tissue between puzzles which, once again, are the main attraction. They do so in a way that completely shatters expectations and transcends the trad puzzle game experience completely - but there’s never any confusion as to why the game exists. It’s so you can shoot portals into walls, and at floors, and do impossible jumps. Rime is the polar opposite: the puzzles exist only to entice the player further, and to tell the story. 

But that still doesn’t blow the dust away completely and expose Rime’s singular quality. To do that, I must call upon M. Night Shyamalan. Please welcome him to the stage.

Shyamalan’s 2002 thriller Signs weaves a series of unusual character traits and unlikely happenstances into its main arc about a rural family under siege from an unknown invader, and as the movie progresses you’re given to understand that they’ll all become vitally important in the final act’s grand reveal. 15 years on, and knowing Signs - knowing Shyamalan - cinephiles are now once bitten, twice shy about that technique and the likelihood that the grand reveal will be disappointingly on-the-nose, the unusual traits and unlikely happenstances too contrived. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Rime is not Signs, but there are parallels. It doesn’t exist simply to shock you with a twist ending, but it does sew a lot of seeds early that don’t come to fruition until the game’s almost over. And it certainly doesn’t fall flat when it reveals itself, but by placing such enormous emphasis on its conclusion it runs the same risk Signs did. Thanks, M. Knight - you’re dismissed.

With that first couple of subdued hours behind it, Rime finds a more confident pacing. Puzzles do grow in complexity, but they peak relatively early and never really reach that note-scribbling, alt-tabbing convolution of, say, Fez, or The Witness. The latter is an important distinction, actually: both games want to tell their story using their surroundings, but Jonathan Blow is very clear that the puzzles themselves are centre stage. 

What Rime does instead is fold its symbolic elements increasingly into its puzzles, demanding strange, abstract rituals to be performed with light and darkness, and delighting in creating huge diversions. If there was any danger of leaving you unsatisfied with a lower difficulty level, it’s sidestepped in those moments you realise the door you’re now walking through is the one you couldn’t get past an hour ago.

You may like
  • MIO: Memories in Orbit screenshot showing a little, nimble robot called Mio meeting a larger machine. The GamesRadar+ Indie Spotlight logo can be seen in the top right-hand corner of the image. I was ready to take a break from Metroidvanias after Silksong, but this beautiful indie rekindled my obsession
  • TR-49 screenshot showcasing the archive machine and some text as well as the dial to the side I'm in my happy place: a dark basement digging through a computer archive that may or may not be alive
  • GamesRadar's best of 2025 series featuring Blue Prince Blue Prince is a "true hybrid" of video and boardgame genius, and its creator thought it'd be "niche of niche"

The effect that has, I think, particularly for the brazenly stupid such as myself, is that it allows more brainpower for considering the surroundings. The synapses that would ordinarily in the genre be preoccupied with setting clock faces in a particular order to move water through some pipes, or some such Machiavellian nightmare, are freed up in Rime to keep asking the big questions: what is this island, and why am I on it? Who is the cloaked figure? Can I trust the fox? Are those moaning orbs on spindly legs sentient? The answers aren’t forthcoming, of course, but you’re given plenty of time and space to ponder them.

Rime to keep asking the big questions: what is this island, and why am I on it? Who is the cloaked figure? Can I trust the fox?

In that way, it’s more like a walking sim played at running speed. Walking sims are, after all, games about the absence of something, and the search for meaning in that absence. Their imposed meditative pacing allows for a keener eye on the surrounding world and forces the narrative into sharper focus. It’s just that walking sims usually don’t give you much to do while the dour voiceover plays. 

What if Rime isn’t an adventure game, then, or even a puzzle game, but an extension of the walking sim which solves the genre’s problem of passivity? There’s no voiceover here, but that only serves as a strength: now the environment does all the talking.

I’ve spent this whole time trying not to spoil the ending for you, and I’ll mention it only in the broadest terms now: only after finishing Rime does it become clear that Tequila Works was absolutely counting on you to see the game through to completion. What an unusual and brave stance for a game developer. And what a shame it would be if the game wasn’t rewarded for it.

Best games of 2017

Rime makes our list of the best games of the year so far - but what else is on it?

Rime finds a way to tell you a story in a way that few have attempted and almost none have successfully realised, and it might make you sob in public places afterwards. Goodness, I’m welling up even now - play me out, Mr Shyamalan:

“So 'The Last Airbender' 's philosophy and culture feels like a beautiful idea to me: That we inherently have connections to the elements and what they teach us, and to each other.”

CATEGORIES
Xbox One PS4 Platforms Xbox PlayStation
Phil Iwaniuk
Phil Iwaniuk
Social Links Navigation
Contributor

Phil Iwaniuk is a multi-faceted journalist, video producer, presenter, and reviewer. Specialising in PC hardware and gaming, he's written for publications including PCGamesN, PC Gamer, GamesRadar, The Guardian, Tom's Hardware, TechRadar, Eurogamer, Trusted Reviews, VG247, Yallo, IGN, and Rolling Stone, among others.

Read more
MIO: Memories in Orbit screenshot showing a little, nimble robot called Mio meeting a larger machine. The GamesRadar+ Indie Spotlight logo can be seen in the top right-hand corner of the image.
I was ready to take a break from Metroidvanias after Silksong, but this beautiful indie rekindled my obsession
 
 
TR-49 screenshot showcasing the archive machine and some text as well as the dial to the side
I'm in my happy place: a dark basement digging through a computer archive that may or may not be alive
 
 
GamesRadar's best of 2025 series featuring Blue Prince
Blue Prince is a "true hybrid" of video and boardgame genius, and its creator thought it'd be "niche of niche"
 
 
Dispatch
Dispatch broke me out of my gaming slump when nothing else could
 
 
Ghost of Yotei
After 70 hours with Ghost of Yotei before the game even launched, it's now my only platinum trophy of 2025
 
 
Silksong heroine Hornet on dark rocks
We will never get another game like Hollow Knight: Silksong
 
 
Latest in Puzzle
The key art for the Blue Prince showing a doorway on a blue wall, which is open to reveal several more rooms within its frame, a person deep within opening another door several layers deep to a bright white light
Blue Prince creator couldn't "physically" make another game as "ambitious" as his 2025 puzzle hit
 
 
All Living Things
"I've met a beautiful woman": After nearly 1 year, indie dev shares good news about why their puzzle game is delayed
 
 
TR-49 screenshot showcasing the archive machine and some text as well as the dial to the side
I'm in my happy place: a dark basement digging through a computer archive that may or may not be alive
 
 
After Hours character up close
Dev says his puzzle game is suffering on Steam because young people "don't know how to write emails anymore"
 
 
Pikmin
PS5 architect Mark Cerny had a "transformative" experience playing Pikmin on the Nintendo GameCube: "I'm a sucker when it comes to story"
 
 
Super Mario Odyssey
Nintendo sent a crack team of unimaginably talented developers including Shigeru Miyamoto to the Mario's Picross studio to "personally" teach the plumber's aura
 
 
Latest in Features
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
Glen Powell as Becket in How to Make a Killing
How to Make a Killing is Glen Powell's latest mid-budget movie, and I hope he never stops making them
 
 
Jensen Huang next to AI robot on stage at GTC 2024
Nvidia's CEO says "we created the modern video game industry," but all its push into AI upscaling has done is destroy good game optimization
 
 
Cillian Murphy as Tommy Shelby walking in Peaky Blinders: The Immortal Man
Peaky Blinders: The Immortal Man ending explained: does Tommy Shelby die and will there be a new season?
 
 
LATEST ARTICLES
  1. Clair Obscur: Expedition 33 Gustave winces
    1
    "The first track spoils the whole game": Clair Obscur Expedition 33 devs confirm they were filling your ears with spoilers the entire time
  2. 2
    The Super Mario Galaxy Movie reveals Donald Glover as the voice of Yoshi and more new casting in a star-spanning trailer that sends the entire Mushroom Kingdom to another planet
  3. 3
    Reacher star Alan Ritchson says season 4 is coming this year: "It's by far the best season we've had yet"
  4. 4
    Clair Obscur Expedition 33 took inspiration from a surprising anime - Soul Eater creator's Fire Force: "Because it was a JRPG, we tried to find a mix"
  5. 5
    "The God of War sex mini-games were designed by women," former Sony Santa Monica writer says, which is why Aphrodite's bed looks "like a labia"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...