We've seen Fallout 3

It's a clever move that kills two birds with one stone. In terms of design, the game's fresh approach to its tutorial introduces fans of the franchise to an intimate look at life in the Vault. But at the same time, by starting with your birth and chronicling your journey past childhood through adolescence, the tutorial serves the dual purpose of introducing players unfamiliar with the series to the world of Fallout through a child's eyes.

Change is often good, but messing with what fans love can be a dangerous business. Purists may scream bloody murder when they find out that the familiar isometric third-person view - and point-and-click control scheme - is gone. But the change from the original third-person view to "Oblivion with guns" is a welcome one. The way combat plays out - actually more of a mix of turn-based RPG combat (like how it was with the original Fallout games) with the freedom of camera movement that FPS' allow - has us convinced. Before fans call foul, take our word for it. Looks can be deceiving.