Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Arc Raiders Shared Watch event update.
Third Person Shooters Arc Raiders dev uses clip of Shroud summing up "game dev in a nutshell" to reinforce how Embark "failed"
Arc Raiders screenshot of player running from a Leaper robot
Third Person Shooters Arc Raiders devs spent 3 years fighting "on a daily basis" over whether it was "a battle royale" or "a co-op Soul game"
Fallout 4 power armor
Fallout A Fallout 4 QA tester nuked the RPG so hard that Zenimax executives got emails about it
Dragon Age 2
Dragon Age Dragon Age 2 was originally planned to be "much bigger" before EA made other demands, says series lead
Arc Raiders
Third Person Shooters "A lot of games would be canceled": Arc Raiders lead recalls cutting all but 25 people in "desperation"
Cropped Helldivers 2 art from the official 'Save Cyberstan' poster.
Third Person Shooters Helldivers 2 devs "underinvested" in the game's engine, Arrowhead CEO admits, who pledges "things can/will get better"
Robert rides the elevator to work in Dispatch with his dog Beef, looking out of place surrounded by superheroes
Adventure Games Dispatch leads faced down publishers telling them single-player narrative games were "niche, or worse, dead"
Key art for Highguard showing Kai riding a bear, Atticus with the Shieldbreaker, and Scarlet, crouched, aiming down sights
FPS Games Ex Highguard developers blame "hubris" for the game's failure in new report
Highguard character in leather armor holding a rifle
FPS Games Highguard lead says "everyone has their thoughts on why the game failed to find an audience," but "many are way off"
Mewgenics
Roguelike Games "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
Big Walk
Games 6 years after Untitled Goose Game's viral success, its devs seek solace in a chill co-op puzzler
Fallout 3
Fallout Fallout 3 launched with so many bugs because Bethesda was "trying to do so much" and "people get tired" eventually
Liberty Prime in Fallout 3
Fallout It took Bethesda "several months" to get Fallout 3's Liberty Prime to do what he's told and stop fighting random NPCs
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
Anthem
Action RPGs Anthem "did permanent damage to the careers of a lot of game devs" says Dragon Age veteran
  1. Games
  2. RPG
  3. Mass Effect
  4. Mass Effect: Andromeda

Why do developers release glitchy games?

Features
By James Nouch published 18 August 2017

Is it lazy developers and money-grubbing publishers? Or is there a more complicated reason as to why buggy games reach the market?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

It is, by now, a very familiar story. A studio spends years beavering away on a game, staging carefully-managed demos and releasing beautifully-edited videos that highlight their work-in-progress project in the best possible light. And then this game finally launches, and the world realises that this isn’t the choreographed experience they’d glimpsed in trailers and tradeshows. It’s imperfect. It’s flawed. And it contains bugs. That’s usually when the online recriminations begin, a barrage of forum posts and Tweets calling out the developers for laziness, or bemoaning the fact that a money-grabbing publisher pushed out an unfinished game for a quick buck rather than choosing to hold the title back for more development time.

But this perspective, while understandable, doesn’t quite reflect the realities of game development. Creating interactive software is an incredibly complicated process that often involves teams of hundreds of genius-level artists, coders and animators all attempting to co-ordinate their efforts towards a singular vision. As such, it’s inevitable that things will go wrong from time to time.

And if there’s a perception that games are buggier now than they’ve ever been before, that might just be because it’s true. After all, games are now vastly more complicated than at any other point in the medium’s history. For proof you need only look at the average team size for a triple-a video game – according to Epic’s Mark Rein, only 20 to 30 people were involved in the development of the original Gears Of War at any one time. Gears Of War 4, meanwhile, involved roughly 330 people at the peak of its production phase.

You may like
  • Fallout 3 Fallout 3 launched with so many bugs because Bethesda was "trying to do so much" and "people get tired" eventually
  • Arcanum Fallout co-creator warns devs that adding more features will always make other parts of their games worse
  • Fallout overseer Fallout lead says "spaghetti code" has nothing to do with being "lazy" – it happens when devs aren't given enough time

The consequence of that inflation of headcounts is that the codebase for your typical blockbuster is simply enormous. So large, in fact, that it would be impossible for any single person to know what’s going on with every aspect of the game.

Show and tell

But the presence of more bugs is only half of the problem, as Monomi Park co-founder Nick Popovich explains to us. “Games have become so complex and players are also so much more educated on the technical side of things. That means that we both ship more bugs and players are better at spotting them.” Fifteen years ago, a player might have encountered a glitch and thought nothing of it. Today, they’ll not only know that they’re looking at a bug, they’ll also have the tools and the know-how to share it to YouTube immediately. Within days of a flagship game’s release, you can bet there’ll be dozens of compilations bringing together every glitch and quirk it has to offer, further heightening the perception that the game is riddled with bugs.

Another consequence of team sizes spiralling into the hundreds is that publishers and developers have to be extremely efficient about where their staff are deployed. After all, if your studio comprises 150 staff, it would be financially ruinous to have all of your concept artists and level designers twiddling their thumbs once the game enters its polishing phase. As such, full-time studio staff are generally moved onto new projects as soon as their contribution to a project is concluded.

So, by the time it becomes clear that a game needs more development time to squash all of the bugs thrown up by testing, many of the relevant studio staff will have already moved on to other projects. In these cases, delaying the game won’t just cost an enormous amount of money and compromise the publisher’s marketing plan – it could even cause delays to entirely separate games, as studio staff are pulled away from other titles.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Bugspray

And all that’s to say nothing of the fact that a bug-free launch is basically a fairytale. Once a game passes from the hands of its developers into the lap of the quality assurance team, they’re likely to discover hundreds of bugs of varying levels of severity – from game-breaking glitches, to small technical issues that only arise under very specific circumstances. The QA team will then report back to the developers with an exhaustive catalogue of every issue found during testing.

But what happens next might surprise you, because the development team doesn’t simply set about fixing every bug that’s been discovered. Instead, it will usually categorise the issues in order of severity and repeatability – with catastrophic glitches that arise under repeatable circumstances being the most urgent candidates for a fix. If a bug is not severe or will only arise in very unusual circumstances, many studios will choose to just leave it in the game.

Want more glitches?

Mass Effect: Andromeda glitch compilation

Why would developers do this? There are a number of reasons, the first of which is that time and money are both finite resources, and developers have to spend both wisely. The second is that bugs are frequently tied to fundamental parts of a game (such as the engine or physics system), meaning that it’s often impossible to address the root cause without running the risk of introducing hundreds more bugs. For this reason, the simplest fix is often the best. Ragdoll physics stop working around a certain item? Better to bin the item rather than diving into the codebase. Game keeps crashing in a certain room? Maybe the room could just be cut altogether.

You may like
  • Fallout 3 Fallout 3 launched with so many bugs because Bethesda was "trying to do so much" and "people get tired" eventually
  • Arcanum Fallout co-creator warns devs that adding more features will always make other parts of their games worse
  • Fallout overseer Fallout lead says "spaghetti code" has nothing to do with being "lazy" – it happens when devs aren't given enough time

For independent developers, the team sizes may be smaller but the process is strikingly similar. When we ask Popovich to run us through the process of fixing a bug, he explains that the process always involves multiple parts. “The first is actually identifying the cause, which is what players often mistake for the whole process. When you see a character fall through the floor in a game, it’s actually the symptom of the bug, not really the bug itself. From there you need to dig and discover what’s causing it and that can take a really long time. Then it’s sometimes a hairy situation when you realise the system causing the bug has its tentacles in so many other systems that changing it has a ripple effect and... you see where this is going,” he explains. “So my point is: when you are pointing out bugs to a dev that have existed in the game for a long time, chances are they’re very aware of it and just haven’t been able to determine the cause.”

But even if a developer finds a bug and manages to successfully determine the cause, the pain doesn’t stop there. Fixing a bug can (and often does) introduce more issues, and this is why bug counts don’t always just decline in the run-up to release – they fluctuate. The developer just has to hope that, for every major bug it squashes, only minor bugs are introduced.

Take the original Crackdown, for instance, which launched back in 2007. It’s usually remembered for Agility Orbs and exuberant explosions rather than game-breaking glitches, but speaking several months after the game’s launch, Realtime Worlds’ producer told the Montreal Games Summit that Microsoft’s QA team found a total of 37,000 bugs lurking in the game’s pre-release code. If the studio had committed itself to fixing every one of those bugs before launch, there’s every chance we’d still be waiting for Crackdown today. Instead, the studio did the sensible thing – it decided to ignore more than 3,000 bugs that were deemed ‘low severity’. “I see them when I play the game,” Wilson said, “but people were very forgiving.”

Life’s a glitch

People haven’t been in such a forgiving mood lately, though. Take Mass Effect: Andromeda, for instance – a game that was subjected to scorn and mockery online thanks to a number of technical issues. It would be fair to say that the picture that’s emerged of Andromeda’s development in the months since its release hasn’t been entirely rosy, with several anonymous sources describing periods of intense crunch and rudderless toil. But while these accounts may not make for happy reading, they do provide a certain amount of insight into why Andromeda launched with such obvious technical and animation issues.

The transition from the Unreal Engine (which BioWare used for the original Mass Effect trilogy) to EA’s Frostbite engine was clearly a huge factor, posing a significant challenge to the developer. Frostbite was built for the Battlefield franchise, after all, so while it’s clearly capable of producing gorgeous results, it’s been put together with a fast-paced first-person shooter in mind. As such, BioWare had to build a host of entirely new functionality into the engine from scratch, a process that was both challenging and time-consuming.

And then there’s the issue of Andromeda’s facial animation. At launch, the game’s gurning character models were widely shared and ridiculed online, leading many gamers to criticise BioWare for releasing the game before these issues could be resolved. But the truth is that it would be almost impossible to hand-animate every single conversation in a game as vast, customisable and story-heavy as Mass Effect: Andromeda. As such, studios that specialise in narrative-driven role-playing games often make use of advanced ‘conversation systems’ that can automatically generate simple dialogue scenes from a vast library of poses and gestures. The most important exchanges will then be lovingly spruced up by designers – other scenes may barely be touched by human hands.

All of which is to say that it’s a miracle that any video game ever gets launched at all. After all, these are fearsomely complicated pieces of software that are often created by hundreds of people over the course of many years. And unfortunately, it will often only become clear whether that work has paid off in the very last few months before release. As Nick Popovich explains, even the most well-resourced teams can run into trouble – it’s simply the nature of development. “Just because you can see the bug in action it doesn’t mean that the next step is fixing it. A bug can be incredibly hard to identify what’s actually causing it, even by the most experienced devs with the most resources allotted to them.” The issue isn’t that the publisher is making a cynical grab for wallets, or that developers are being lazy. The issue is that making games is almost ludicrously hard. “So just know that a bad bug bothers the devs just as much as players.”

This article originally appeared in Xbox: The Official Magazine. For more great Xbox coverage, you can subscribe here.

CATEGORIES
Xbox One Platforms Xbox
James Nouch
James Nouch
Freelance Writer

James has been writing about games for more than a decade, covering everything from glittering masterpieces to PlayStation Home. Over the years, he's contributed to the likes of OXM, OPM, and GamesMaster, though he occasionally finds time to write for publications that don't get closed down, too. And although he was once Managing Editor of Warhammer Community, he actually prefers knitwear to ceramite.

Read more
Fallout 3
Fallout 3 launched with so many bugs because Bethesda was "trying to do so much" and "people get tired" eventually
 
 
Arcanum
Fallout co-creator warns devs that adding more features will always make other parts of their games worse
 
 
Fallout overseer
Fallout lead says "spaghetti code" has nothing to do with being "lazy" – it happens when devs aren't given enough time
 
 
Dead Space
"We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
Key art for Highguard showing Kai riding a bear, Atticus with the Shieldbreaker, and Scarlet, crouched, aiming down sights
Ex Highguard developers blame "hubris" for the game's failure in new report
 
 
Robert rides the elevator to work in Dispatch with his dog Beef, looking out of place surrounded by superheroes
Dispatch leads faced down publishers telling them single-player narrative games were "niche, or worse, dead"
 
 
Latest in Mass Effect
Mass Effect
"F***ing Colonel Shepard dies in Mass Effect 3, and that makes us the Worst Company in America," former EA exec laments
 
 
Commander Shepard smiles bizarrely in Mass Effect
Mass Effect DLC prototype uncovered after 19 years with a look at the cut side mission that became Bring Down the Sky
 
 
The Witcher 4
CDPR welcomes new AI director, who joins The Witcher 4 studio "after 8 years of building memorable RPGs at BioWare"
 
 
BioWare
Skyrim lead thinks Mass Effect 5 would benefit from looking to Baldur's Gate 3 or being more of a "Bethesda-style game"
 
 
Mass Effect 5
Mass Effect 5 starts hiring for a new lead developer as BioWare remains tight-lipped about its next RPG
 
 
BioWare
Mass Effect 5 might release "a long time" after The Veilguard as BioWare's become a "one project studio," veteran says
 
 
Latest in Features
A still from Kiki's Delivery Service featuring Kiki and her feline familiar Jiji flying on a broom with some seagulls, with a Big Screen Spotlight logo ini the corner
Kiki's Delivery Service's return to theaters proves we need hand-drawn animation now more than ever
 
 
In Collector's Cove, the collector protagonist who has short brown hair and wears a jumper with cherries on it hugs the Fable Fin companion who wears a witch hat. GamesRadar+'s Indie Spotlight series logo can be seen in the top right-hand corner
If you're feeling Pokemon Pokopia FOMO, this farming adventure lets you explore on the back of a Lapras-like companion
 
 
Curse of Strahd bust and crest lying on a leather notebook
Running the Curse of Strahd D&D campaign? I highly recommend these additions
 
 
A human ditto taking a picture with a Ivysaur and  Venusaur in Pokemon Pokopia.
After 48 hours, I've realized Pokopia is my ideal Pokemon game and humans were the problem all along
 
 
Super Meat Boy 3D gameplay on Switch 2 showing the protagonist, a red cube of meat, running between lasers and blades
Super Meat Boy 3D frustrates me just as much as the original – in a good way
 
 
A screenshot of a man holding red fire in his palm in Elden Ring Tarnished Edition on Nintendo Switch 2
I played Elden Ring Tarnished Edition on Nintendo Switch 2 and rolled through the Lands Between as the new Knight class
 
 
LATEST ARTICLES
  1. Jessie Buckley accepting the Best Actress Oscar for Hamnet at the 2026 Oscars
    1
    Jessie Buckley wins Best Actress at the 2026 Oscars
  2. 2
    Sinners star Michael B. Jordan wins Best Actor, one of the biggest awards of the night
  3. 3
    One Battle After Another's Paul Thomas Anderson wins Best Director at the Oscars 2026, his first Academy Award after 14 nominations
  4. 4
    Sean Penn won Best Supporting Actor at the 2026 Oscars and, unsurprisingly, didn't turn up
  5. 5
    Weapons star Amy Madigan wins Best Supporting Actress at the Oscars 2026 in a big move for horror recognition

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...