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Marvel's Blade: Everything we know so far
By Sam Loveridge last updated
Guide Slick vampire action awaits in Marvel's Blade, coming to PC and Xbox Series X (hopefully soon)

Hideo Kojima pitched OD as a "really scary game" to Xbox boss Phil Spencer – and he was right, this looks terrifying
By Ashley Bardhan published
News Really, really scary

My stealth build in The Outer Worlds 2 has me obsessed with a particular gadget, but every single one has "multiple purposes" because Obsidian didn't want them to be "singular use tools"
By Heather Wald published
Interview On the Radar | We get into the gadgets of The Outer Worlds 2 with Obsidian

Outer Worlds 2 isn't taking one of Avowed's most helpful features because its creative director believes it would "rob the world of some of its mystery"
By Josh West published
News On the Radar | Obsidian tells GR+ that it never considered including this fantastic system from Avowed

OG Halo CE dev reacts to the remake's new sprint: "If you make a game mechanic optional you have abandoned your post, thrown up your hands and admitted you have no vision"
By Scott McCrae published
News "Changing a system is always a trade-off between positive and negative consequences"

Halo co-creator says Campaign Evolved "looks and feels genuine": "It's gorgeous in a way I wish we could have built it originally back in 2001"
By Dustin Bailey published
News "It warms my heart to see Halo CE like this"

The Outer Worlds 2 is a love letter to Obsidian's favorite genre, and nobody knows it better than its devs: "The fact that we're able to deliver this style of RPG in this day and age is a fantastic thing"
By Josh West published
Interview On the Radar | Game director Brandon Adler and creative director Leonard Boyarsky join us to discuss the choices that helped shape The Outer Worlds 2

Halo: Campaign Evolved leads call AI "a tool in a toolbox" comparable to others like Photoshop, but assure "the people are the ones who are creating the game"
By Anna Koselke published
News "AI can improve workflows"
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