Jonah Hill reflects on his actor-to-director career as skateboarding passion project Mid90s arrives in cinemas By Matt Maytum published 12 April 19 Features “Acting gets you a front row seat to every department” – Jonah Hill on his journey from actor to writer-director
Big meets Superman? Why Shazam! could be the best DCEU movie since Wonder Woman By Jamie Graham published 15 March 19 Features Total Film does a superhero landing on the Toronto set of Shazam! to speak to its cast and crew
"She doesn't have anything to prove" - Captain Marvel's cast and crew on the makings of an MCU trailblazer By Jane Crowther published 4 March 19 Features Brie Larson and co unpack what makes Carol Danvers tick, how she's going to fix the Snap, and her importance in a #TimesUp world
Captain Marvel's comic book evolution from Ms Marvel to the MCU By Stephen Jewell published 25 February 19 Features We trace Captain Marvel's comic book history from her origin to her MCU debut
10 things you need to know about the Crackdown 3 single-player campaign By Josh West published 14 January 19 Features The map, the gangs, the world, the style, and Terry Crews himself
"We don't like to follow trends": Digital Extremes on Warframe's five year journey from sleeper hit to industry titan By Jess Kinghorn published 1 January 19 Features Official PlayStation Magazine catches up with Digital Extremes to reflect on the studio’s past and future with Warframe
Cory Barlog, Keita Iizuka, and more PlayStation developers on the games that defined them By Play Staff published 31 December 18 Features From Monster Hunter to Dark Souls, some of Sony's biggest developers share their favourite titles of PlayStation past
"These characters are like my children": Street Fighter's community of players, creators, and fans on what makes the series so special By Nick Thorpe published 30 December 18 Features Since 1987, Capcom has delivered bonecrunching blows and spectacular special moves to the delight of gamers worldwide
The Last Guardian's divisive design is precisely what makes it Team Ico's best work to date By Chris Schilling published 29 December 18 Features Two years on from launch, Edge Magazine looks back on what makes The Last Guardian such a special entity
Thinking outside the box: How Microsoft is spearheading innovation and inclusivity with the Xbox Adaptive Controller By Daniella Lucas published 28 December 18 Features OXM takes a closer look at the Xbox Adaptive Controller, what it means for disabled gamers, and why it’s the most innovative controller in the world
From Shenmue to Yakuza, Toshihiro Nagoshi looks back on an illustrious career of Japanese game development By Nathan Brown published 28 December 18 Features Sega’s creative chief reminisces on his portfolio of stone-cold classics
"Nintendo wanted to see Rabbid-ness to its full force”: Ubisoft on the making of Mario + Rabbids: Kingdom Battle, a crossover game like no other By Chris Schilling published 27 December 18 Features How a small team’s passion convinced Nintendo to let chaos reign in the Mushroom Kingdom
The most crucial part of video-game development explained - and how it powered Fortnite's runaway success By Sam Loveridge published 23 December 18 Features OXM speaks to the professionals about exactly what game engines are, which ones they use, and how they work
“It’s an RPG before it’s a shooter”: CD Projekt Red’s Patrick Mills on Cyberpunk 2077’s FPS perspective, political storytelling, and tabletop inspirations By OXM Staff published 21 December 18 Features Cyberpunk 2077 Quest Designer Patrick Mills discusses immersion, and what it’s like to work with the creator of its universe
Total Film magazine presents its top 20 films of 2018 By Total Film published 18 December 18 Best of 2018 Total Film magazine reveals its favourite films of the year, from Avengers: Infinity War to Hereditary
“There are no wrong choices”: Assassin’s Creed Odyssey’s Creative Director on why making love, war, and hard decisions in Ancient Greece is so much fun By Louise Blain published 14 December 18 Features OXM speaks to Jonathan Dumont, Creative Director on Assassin's Creed Odyssey
Greatness from small beginnings: The inside story of Uncharted: Drake’s Fortune By Nathan Ditum published 7 December 18 Features How much do you really know about Nathan Drake?
How a team of curators and designers at the V&A successfully built a video game exhibition that practises what it preaches By Jen Simpkins published 7 December 18 Features How Videogames: Design/Play/Disrupt overcame the challenge of communicating what video games are in a physical space
As masterful as its sequel is, Red Dead Redemption still remains Rockstar’s watershed achievement, warts and all By Chris Thursten published 30 November 18 Features Why the sun-bleached Western was such fertile ground for Rockstar Games
5 things you need to know about Christmas zombie musical Anna and the Apocalypse By SFX Staff published 21 November 18 Features Shaun of the Dead meets High School Musical in zombie comedy Anna and the Apocalypse