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26 years later, Codemasters' Chris Southall talks Colin McRae Rally: "We wanted to do something that was an authentic rally experience for the hardware of the time"
By Rory Milne published
Features Feature | The Evolution of Colin McRae Rally: Retro Gamer talks with former Codemasters creative Chris Southall on the racing series' legacy

"Beyond Good and Evil's influence is 2000% Miyazaki": 21 years on, the developers behind Ubisoft's cult classic reflect on how it came to be
By Guy Miquel-Albert published
Features Feature | The Making of Beyond Good and Evil: Retro Gamer talks with the developers behind Ubisoft's unique hidden gem about creating a classic

"We were honouring Sonic's holistic history which includes both designs": 13 years on, Takashi Iizuka reveals why Sonic Generations need twice the 'hogs
By Nick Thorpe published
Interview Feature | The Making of Sonic Generations – Retro Gamer talk with Sonic Team creative director Takashi Iizuka about the game's original 20th anniversary release

17 years on, Sam Barlow reflects on Silent Hill: Origins: "To pull it out of the bag with a seven-out-of-ten game was incredibly rewarding"
By James Winspear published
Features Feature | The development of this handheld-first trip to the Hill was as convoluted as the prequel story it tells

One of Judgment's biggest antagonists is also one of its most interesting characters in the game
By Max Williams published
Opinion Opinion | Judgment's chief recurring thorn-in-the-side is annoyingly appealing

Fort Solis: How an indie studio fulfilled its plan to deliver a TV-quality sci-fi thriller
By Chris Schilling published
Features Exploring the story behind the upcoming narrative thriller, Fort Solis

Revisiting X-Com UFO Defense, the classic strategy game that helped to kickstart a genre
By Jeremy Peel published
Features What did Firaxis leave behind when adapting alien-invasion strategy for the modern world?

The making of Unpacking: Developer Witch Beam on bringing the moving indie hit to life
By Chris Schilling published
Features Edge speaks to developer Witch Beam to explore the story behind Unpacking
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