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"My true love in games is The Legend Of Zelda," says Evanescence's Amy Lee, but making the new track for Devil May Cry was a joy: "I was hooked on it and binging it every night"
By Nick Thorpe published
Interview Interview | "I couldn't be more flattered and happy with how they used it": Evanescence's superstar vocalist Amy Lee loves how the Devil May Cry track is deployed for its "very special episode"

Doom: The Dark Ages' weighty shield saw and gory melee are vital to its refreshed combat loop: "The guns are more like rhythm guitars this time"
By Oscar Taylor-Kent published
Interview Interview | Hugo Martin and Marty Stratton sit down to talk guns, gore, and glorious combat in Doom: The Dark Ages

My first Den of Wolves heist, from Payday's creators, has me dropping plasma shields and brain-diving with teammates to steal minds: "We've been refining this formula for over 20 years now"
By Tom Regan published
Hands-on Hands-on | Den of Wolves takes the co-op heister into the near future but "we're trying to anchor our sci-fi in reality"

Doom: The Dark Ages' team found new inspiration from the original Doom: "We play it at the start of every project"
By Oscar Taylor-Kent published
Interview Interview | "It's like the Mona Lisa to us": Doom: The Dark Ages' Hugo Martin talks revisiting the 1993 Doom, and how it inspired the team to evolve this time around

I didn't expect to say it, but Doom: The Dark Ages adding a shield and a parry somehow makes it feel more Doom than ever
By Oscar Taylor-Kent published
Hands-on Hands-on | Three hours with Doom: The Dark Ages is enough to convince me these less-than-obvious additions to the series are incredibly creative, and simply superb fun

Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
By Oscar Taylor-Kent published
Interview Interview | Quentin Tarantino, Ninja Scroll, Shogun and more all contribute towards Assassin's Creed Shadows' unique tone, says realization and cinematic director David Nibbelin

"We have to earn it": Wildgate is a frenzied sci-fi shooter from former Blizzard devs, but this multiplayer isn't riding any coattails
By Eric Van Allen published
Hands-on Hands-on | Wildgate is a PvPvE space oddity from Dreamhaven that impressively blends spaceship combat against rival crews with sci-fi treasure hunting

Assassin's Creed Shadows' dual heroes has been an "opportunity" to enhance immersion in the feudal Japan story: "You get a chance to compare their two perspectives on a situation"
By Oscar Taylor-Kent published
Interview Interview | David Nibbelin, Assassin's Creed Shadows' realization and cinematic director, about "emotional flow", balancing Yasuke and Naoe, and putting the series' unique spin on history

Revenge of the Savage Planet is a refreshingly colorful and light-hearted co-op throwback to the carefree action platformers of the noughties
By Tom Regan published
Hands-on "It was really validating for us when we saw those games": Revenge of the Savage Planet promises to be our next co-op favorite after Split Fiction

"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen
By Oscar Taylor-Kent published
Interview Interview | Assassin's Creed's Pierre Fortin talks about the huge technical leaps from Assassin's Creed Syndicate to the jaw-dropping Assassin's Creed Shadows
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