Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Best Assassin's Creed games, ranked from worst to best
Lucas Lee is surrounded by adoring fans in Scott Pilgrim EX
Action Games Scott Pilgrim EX review: "Fantastically crunchy pixel combat is let down by an obsession with repetitive backtracking"
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem review: "A soaring piece of survival horror theater"
PS3 photo taken by Future Studios
Games The 25 best PS3 games of all time
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
Slay the Spire 2
Roguelike Games Slay the Spire 2 early access review: "Instantly familiar, but already bursting with new ideas"
In Avowed, an Aumaua Envoy of Aedyr wields a two-handed quarterstaff
RPGs I revisited Avowed on PS5 for the anniversary update, and I'm convinced there's never been a better time to play the RPG
Dr. Gideon talks to a captured Leon Kennedy in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil After 25 hours, Resident Evil Requiem keeps me coming back for one more replay thanks to these 8 fantastic features
Two Hunter miniatures from Grimcoven on a character dial, all on a wooden surface
Board Games This Bloodborne-style board game is one of the best boss battlers I've ever played, hands-down
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
Using Sheath, a gun with a fang-toothed face, in High on Life 2 to blast through Human Con, where aliens party in human mascot costumes
FPS Games High on Life 2 review: "I smiled, I laughed, I sorely wished the combat was a lot better"
Key art for God of War Sons of Sparta showing Kratos and Deimos battling a minotaur and other mythological foes with spear and shield
God of War God of War Sons of Sparta review: "Retro-style Metroidvania Kratos struggles to stand out"
Resident Evil Requiem On the Radar screenshot of a zombie biting a fire poker with an orange overlay
Resident Evil Resident Evil Requiem is my new favorite Saw movie thanks to one of the most upsetting survival horror levels in history
The Flydigi Apex 5 with its screen and lighting on
Gaming Controllers I finally understand the hype for Flydigi controllers thanks to the Apex 5
  1. Games
  2. SOCOM 4

SOCOM 4: U.S. Navy SEALs review

S’Okay

Reviews
By Mikel Reparaz published 20 April 2011

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Multiplayer skirmishes take real skill to survive

  • +

    Fantastic

  • +

    memorable music fits the action perfectly

  • +

    Campaign has some great set-pieces

Cons

  • -

    Campaign is also largely forgettable

  • -

    Enemy and ally intelligence is shaky

  • -

    Custom missions are dull in single-player

Best picks for you
  • How we test controllers on GamesRadar+
  • The best PS5 controller 2026: Find your Edge
  • The best Nintendo Switch 2 controller 2026: Compatible gamepads road tested with Ninty's new handheld

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

For the past decade, the SOCOM series has defined “hardcore” on PlayStation platforms, nurturing a growing, devoted (and somewhat masochistic) fanbase that has closely followed the series on PS2 and PSP. Now, with original developer Zipper finally back at the helm, SOCOM 4 appears to be angling for a wider audience, adding Move support and a story-driven, character-focused campaign to supplement its blink-and-you’re-dead multiplayer skirmishes. And while that’s admirable, it maybe should have stuck with the skirmishes.

Like most other games in the franchise, SOCOM 4 is a third-person tactical shooter – shorthand for “you have a squad to order around, and a couple of well-aimed shots can kill you.” Centering on Operations Commander Cullen Gray (who’srarely referred to as anything other than “OpsComm”), SOCOM 4’s campaign focuses on a small squad of elite NATO troops who find themselves cut off from nearly all support during an insurrection in a small Southeast Asian country. After teaming up with two South Korean stealth operatives, OpsComm decides on the only sane course of action: finish NATO’s mission by almost single-handedly putting down the insurgency and arresting its leader.

It gets a little more complicated than that, and the game tries to inject some drama by creating friction between OpsComm and the Koreans’ female officer, Lt. Park (usually referred to as “Forty-Five”) over the suicidal nature of their mission. In the end, though, none of it really matters; the characters, conversations and story twists are thinly developed, forgettable and peppered with occasional laugh-out-loud clichés (“You and I are very much alike, Commander,” seriously?). Of course, nobody really plays SOCOM for the story, but if the aim here was to draw in more casual fans with a deeper plot, it would have been nice to see Zipper put forth more effort to make it interesting.


Above: That said, the unlimited ammo-resupply crates - like the one at left - are awelcome touch

The decidedly “meh” story would also have been more forgivable if it had been backed up by some seriously blistering action, but while SOCOM 4 brings the firefights, it doesn’t do a whole lot to make them feel distinct. There are a few standout set-pieces –guarding your hacker squadmate from waves of goons before sinking distant ships with the rockets he’s hijacked is a definite highlight, as is taking down armored vehicles with airstrikes and RPGs. The game isstingy with these moments, however, and in the main, this is standard shooter fare. Each linear level tends to revolve around repeatedly sneaking into position, taking cover (with a somewhat unreliable sticky-cover mechanic) and then starting a gunfight – which, in turn, means grinding through interchangeable enemies with upgradable firearms until your squadmates give the all-clear. Then it’s off to the next group of hapless guards.

Things are a little more interesting if you learn to order your squad around effectively (although if you leave them to their own devices, they’ll still follow you and attack whatever you’re shooting at). Your four squadmates are divided into Blue team (heavy weapons) and Gold team (quiet snipers), and ordering them around is as simple as aiming at a patch of ground (or cover point, or enemy), andtapping the direction on the d-pad that corresponds to one of the teams. By holding down the d-pad, it’s also possible to give them a delayed order that they’ll only execute when you give a separate signal.This is useful for ordering both teams to, say, attack separate targets or move to separateareasat the same time.

When it works right, this can be awfully damn rewarding, making you feel like some kind of badass tactical genius. And even if you aren’t setting up an elaborate ambush, it's pretty useful tobe able to assign a team to guard the area behind you, or to silently take down a sentry. The problem is that it doesn’t always work. For example, if you want your team to move to a piece of cover in the distance, you’d better make sure you’re aiming precisely at that cover point, or you might accidentally order them out into the open. Likewise, if you try to tell your squadmates to focus their fire on a specific target during a firefight, don’t be surprised if they go dashing into the enemy’s line of firebefore you can call them back.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

It’s not always your fault, however; you might try to order Gold team to sneak up to a high vantage point to silently snipe some guards, only to cringe as they crouch-walk into full view of the enemy on the way. At that point, using them as a distraction while you (still hidden) flank the guards might seem like a good strategy, but no - once the guards know where one of you is, they know where you all are, and they tend to prefer shooting at you to shooting your squadmates. Granted, you could have avoided the situation by laying out a short path for Gold team using multiple waypoints and a delayed command, but having to babysit squadmates to that degreeisn't a great selling point for a tactical shooter.

As shaky as your partners’ intelligence is, your enemies are arguably worse. Sometimes, they’ll take cover and try to stick together, but it’s more common for them to run out into the open and take potshots until you shred them with machinegun fire. That isn’t to say they aren’t tough, or that they don’t present a challenge – they are and they do, and given how low your bullet tolerance is, even the stupidest enemy can kill you quickly. But in a game that wears “tactics” on its sleeve, it’s disappointing to see the bad guys acting like paper targets.

AI becomes less of a concern during SOCOM 4’s stealth missions, however. Here, your perspective switches to Lt. Park as she sneaks, alone, into enemy strongholds at night to commit acts of pre-battle sabotage. Coming complete with a Sam Fisher-style light meter that tells you how hidden she is, these segments encourage you to stay hidden in shadows and underbrush, using thrown bullet casings or – in a pinch – stealth kills (which create bodies you then have to hide) to keep enemies off your trail.

The stealth bits are a fun change of pace from normal gameplay, although they tend to be even more linear, and – despite frequently ending in automatic mission failure if you’re seen –aren’t really challenging once you’ve memorized where the guards are. At least not until the final stealth level, an unforgiving run through a well-lit, multi-objective camp filled with soldiers who’ll all know exactly what and where you are the second you slip up. That one might take a few tries.

Once you're done with the story, SOCOM 4 has a "custom" mission feature to keep you interested - but don't get too excited. Essentially an offline version of the co-op missions (more on those shortly), custom missions can be set up on six different maps, with variable enemy density and two possible game types: Takedown, which involves finding and killing an enemy commander, and Espionage, which tasksyou with finding enemy intel. While these extend the game's length, their dry, randomly generated nature and totallack of checkpointsdon't do much tomake it more interesting.

At this point, SOCOM fans might argue that the campaign isn’t really the point, and that the real reason anyone plays SOCOM is for multiplayer. They’re right, of course: the campaign is a Trojan horse to get this into gamers’ hands, but the real draw is online play. Developed with input from some of the SOCOM II diehards who hung on until the PS2 servers were shut down, SOCOM 4’s competitive multiplayer is pretty compelling. It’s not for everyone – if dying quickly and often sounds frustrating, youmay want toavoid it – but those with the right balance of sneakiness and quick reflexes will feel right at home.

Spread across nine huge maps, SOCOM 4 has four basic, competitive game types (with more available as custom types)to pick from: Suppression (team deathmatch), Uplink (Capture the Flag with an intel-stealing conceit), Last Defense (a control-points variant in which capturing every point reveals the enemy base, which can then be bombed) and Bomb Squad. Bomb Squad’s a new mode, and so far it’s been the most interesting of the four. A twist on “protect the VIP” matches, it tasks one team with escorting a bomb tech – a randomly chosen player who gets outfitted with extra-thick blast armor – to several huge timebombs, which the other team has to defend.

While online features the same regenerating health and cover system as the campaign, it’s possible to turn those off when setting up a match, along with the ability to respawn, which is eliminated entirely if you decide to activate “Classic” mode. It’s great to have the option there if you find yourself pining for the balls-hard, PS2-era SOCOM, but be warned: having to sit through a lengthy match as a spectator after you’ve caught a bullet early on isn’t much fun, especially in Classic Uplink, which lasts for multiple rounds.

If you like your multiplayer a little less hectic, SOCOM 4 introduces a five-player co-op mode that – while not quite as fun as the campaign would have been with live human squadmates – is still pretty enjoyable.An online version of the custom missions, co-op games span the same six mapsandtwo game types, and feature roughly the same bland action. Somehow, though, the presence of friends – who, unlike your AI squadmates, will actually heal you and toss smoke grenades to make getting around easier – makesthe experience immeasurablymore fun.

Online or offline, SOCOM 4 supports two features Sony’s been pushing hard lately: 3D and Move support. In 3D, SOCOM 4 looks great, maintaining its high level of visual clarity while adding depth to the action. It isn’t a game-changer, but it’s a nice bonus if you’ve already got a 3D TV. Meanwhile, Move allows for a little more accuracy, but unless you've been using it to play Killzone 3 for a while, it'll take some getting used to before it feels as natural as a controller.

That goes double if you decide to slap your Move controllers into Sony’s heavily advertised Sharp Shooter rifle. While the Sharp Shooter’s an exceptionallyslick piece of hardware, using it to point the Move wand at the screen actuallytakes away some of the pinpoint accuracy that minute wrist movements make possible. And in all honesty, holding up a plastic rifle to make a little reticule move around onscreen was tiring and frustrating enough to make us long for a regular controller after only a few minutes.

As flawed as SOCOM 4’s campaign is,it’s never quite enough to make it a bad game. Sometimes, it’s even a lot of fun, and its excellent music and high level of visual polish are hard to ignore. Most of the time, though, it just sort of is, existing as a weirdly generic, blandly acceptablecompromise between casual and hardcore that doesn’t really go far enough to please either set of fans.That statement doesn't apply to the multiplayer, however, which is mostly fantastic – and mostly hardcore, with a level of online competition that's tense and unforgiving enough to please longtime fans (and discourage more casual players, at least at first). Again,SOCOM 4's multiplayer isn't for everyone – but if you're looking forsomething fast, tough anddemanding,it has a lot to offer.

Apr 20, 2011

CATEGORIES
PlayStation Platforms
Mikel Reparaz
Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
Read more
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
 
 
Using Sheath, a gun with a fang-toothed face, in High on Life 2 to blast through Human Con, where aliens party in human mascot costumes
High on Life 2 review: "I smiled, I laughed, I sorely wished the combat was a lot better"
 
 
Highguard screenshots
I love Highguard's 2Fort-style sieges – when they actually happen
 
 
John Carpenter's Toxic Commando
John Carpenter's Toxic Commando is the the Left 4 Dead-like horde shooter I've been waiting for since 2009
 
 
Aaron Wei battles a bug monster in Trails Beyond the Horizon, cropped for a closer view of the action
Trails Beyond the Horizon review: "This JRPG's thrilling real-time and turn-based hybrid combat is finely balanced"
 
 
Big in 2026
Hell Let Loose: Vietnam wants to be a tougher, smarter FPS where kills hardly matter: "We sit in a specific space where we're not COD or Battlefield, but also not military simulation"
 
 
Latest in Games
Dragon Quest 11
Dragon Quest creator says English is "a simple language," so "the flavor tends to get lost" when translating games
 
 
Resident Evil Requiem
Resident Evil Requiem is too scary for series veteran Hideki Kamiya, who argues Capcom "should make a 'non-scary' mode"
 
 
Yoshi and the Mysterious Boook screenshot of Yoshi smiling with eyes closed
The next big Switch 2 exclusive, Yoshi and the Mysterious Book, gets a May release date out of nowhere
 
 
Runescape
MMO raises subscription prices less than 2 months after ditching microtransactions, causing a RuneScape fan revolt
 
 
Sorcerer Incremental codes: A white-haired ninja.
Sorcerer Incremental codes (March 2026) for weapon rolls and more
 
 
Fallout 1 power armor helmet
D&D's most annoying rule helped Fallout co-creator get big break at legendary RPG studio
 
 
Latest in Reviews
Asus ROG Azoth 96 HE gaming keyboard on a wooden desk
The Asus ROG Azoth 96 HE has returned to take the magnetic crown, but that price tag is going to be a problem
 
 
A Thrustmaster T248R and its pedals on a grey carpet
The Thrustmaster T248R is making me question where a sim racing wheel with no direct drive and no modular wheelbase fits in the market in 2026
 
 
Ryan Gosling as Ryland Grace in Project Hail Mary
Project Hail Mary review: "Large scale sci-fi with tons of heart"
 
 
Slay the Spire 2
Slay the Spire 2 early access review: "Instantly familiar, but already bursting with new ideas"
 
 
Iñaki Godoy as Monkey D. Luffy Emily Rudd as Nami and Jacob Romero as Usopp standing on the deck of the Merry in One Piece season 2
One Piece season 2 review: "It's hard to imagine a better version of One Piece in live action"
 
 
The player raises their fist as it glows blue in Monster Hunter Stories 3: Twisted Reflection
Monster Hunter Stories 3 review: "This Pokemon-like JRPG evolves to almost match the highs of the main series' hunts"
 
 
LATEST ARTICLES
  1. Monkey D. Luffy looking confused on an island in One Piece Egghead Island
    1
    One Piece season 2 answers a near 30-year-old manga mystery in surprisingly straightforward fashion
  2. 2
    Corsair's two best gaming chairs have been hit with discounts in Amazon's Spring sale
  3. 3
    Resident Evil Requiem is too scary for series veteran Hideki Kamiya, who argues Capcom "should make a 'non-scary' mode"
  4. 4
    The next big Switch 2 exclusive, Yoshi and the Mysterious Book, gets a May release date out of nowhere
  5. 5
    MMO raises subscription prices less than 2 months after ditching microtransactions, causing a RuneScape fan revolt

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...