Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Amazon Spring Sale
  • New Games for 2026
  • Submit your game clips
  • GDC
  1. Games
  2. Action

Saying less, talking more: my antisocial multiplayer experience

Features
By Lucas Sullivan published 7 April 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Freedom of speech in multiplayer is overrated. It's hard to argue that when people have the power to say anything to their teammates or opponents online, things can go south pretty quickly. For every affable or witty stranger you meet in a multiplayer match, there seem to be at least five players who derive their self-worth through anonymous aggression. That's one of the many reasons I've come to appreciate the way some games utilize controlled conversation, retaining most of the good and expunging the bad. They force you to be creative in how you communicate, while feeling infinitely safer for an antisocial gamer like me.

I've found myself drawn to two games that implement brilliant systems for limiting - but not eliminating - the dialogue between players. There's Hearthstone, where you can only communicate via a stock selection of six basic emotes, with unique voiceovers to match your chosen character. Meanwhile, you've got the messaging system in Bloodborne, which continues the Souls series' tradition of letting you leave notes for other players. It relies on a fill-in-the-blank format that offers more possibilities than Hearthstone, but still ultimately confines what you're allowed to express to other players. And though I can technically say less with these systems than all-speak text or open voice chat, they make we want to socialize so much more.

If you've never been a shy person, the idea of fearing multiplayer communication might seem strange. And it's not that I fear the conversations themselves; it's more about the ways they can detract from my gameplay experience by putting me in an awkward or uncomfortable position. Nobody likes being berated by strangers, but in the multiplayer arena, people seem to assume that everyone just has a thick skin by necessity, and that whoever's on the other end of that monitor or TV screen can take it. Those assumptions create a space where one person doesn't see the harm in a little smack talk, and another observes something very hostile that they want no part in.

I'll admit, straight-up, that I can be a pretty antisocial guy - the kind who's perfectly content to sit in his room playing games while a party rages in his living room. But I can also be outgoing when the situation calls for it (meeting someone for the first time, a job interview, dating, and so on). It's just that this extroversion can only be maintained for so long before I need a break, and being chatty with people I don't know on the internet feels like an expenditure of that same energy. I still want human connection in games, of course - otherwise, I'd simply avoid multiplayer games altogether. But it feels like I've been conditioned to assume that taking part in an online conversation with a stranger will either detract from my experience or waste my time and mental energy altogether.

Riot Games has put a ton of effort and resources into reducing 'toxic player behavior' in League of Legends, spending what must be thousands of dollars at this point to analyze what makes people act like a-holes, and what subtle tweaks can trick them into curbing their a-hole-ishness. But Hearthstone and Bloodborne sidestep the need for any of these psychological cues or slaps on the virtual wrist for bad sportsmanship, because their mechanics for multiplayer exchanges simply don't permit the kind of behavior that LoL is determined to correct. They solve the problem by preventing it from ever happening in the first place, without taking away the possibility for making connections and building rapport.

The most obvious benefit to limited correspondence between players is the fact that you'll never be on the receiving end of a verbal assault, whether it's some pre-teen screaming at you through a mic or a grown-up spewing profanities and racial epithets like their life depended on it. But there's also a strenuous side to any nice conversations you strike up with strangers. It's that awkward feeling when you want to stop talking, but they don't; when you seriously consider moving someone from your friends list to the blocked list, just to avoid that sinking feeling when they send you an unwanted invite to join them. I can vividly remember playing World of Warcraft and feeling like I owed my time to people who I only knew through guild chat, prioritizing their concerns over my real-life responsibilities. That's pretty unhealthy when it stretches for weeks on end.

My disillusionment with the value of online interaction wasn't just a product of being a hardcore MMO raider, either. There was that one time I was having a friendly chat with a Diablo 2 player, and we got to talking about how we both liked fighting games. For whatever reason, he saw this two-hour conversation as an invitation to ask if he could stay over at my house if he ever attended a tournament nearby. Or the day that I legitimately felt like a worthless piece of subhuman garbage after being berated in League of Legends by a premade group of teammates for losing us the game. Whatever made that Diablo guy feel so attached, or those LoL players so hateful, exchanging words was the root of the problem, and it made me vulnerable. After a while, saying nothing just felt so much safer.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Despite the way Hearthstone and Bloodborne confine communication between players, their methods feel freeing to someone like me. I can join the conversation, but on my terms. I can put my voice out there, without feeling like it'll attract hatred or false emotional connections from those who might hear it. And because those games provide a set framework for all player-to-player communiqués, they simplify the act of chatting for some while making creative opportunities for others. They may not give you the tools to tell your life story, but they let you express everything you'd ever need to in a game.

Hearthstone's emote system is elegant in its simplicity. Players can enjoy all the niceties of socializing while card battling, courtesy of two simple lines: 'Well Played', and 'Thanks'. That's really all you need to give or receive a heartening complement, which the basis of a good experience for most players. Beyond that, every emote's interpretation is a matter of context, and nothing is limited to a single meaning. 'Sorry' can be a thumbing of the nose at someone when you're beating them down, or genuine sympathy for their game-deciding misplay. 'Thanks' might be the polite response to the aforementioned complement, or a taunt when you've just taken control of your opponent's best card. What you say is determined by when you say it, which is a fascinating mental exercise and a sort of unspoken dialogue between players.

In Bloodborne, communication is never direct; messages crop up throughout the environment, and it's up to you whether you wish to read them or leave some of your own. Even if you're playing solo, it's a brilliant way to share in the same triumphs and tribulations as other players, without ever actually speaking to them. Every time someone rates your message as 'Fine' - a simple, binary expression of approval similar to a Facebook 'Like' or a Reddit upvote - your health fully regenerates, which has actually saved my life and propelled me to victory during a boss fight. That's a pretty significant motivator for players to help each other out by giving guidance, or trying to add a bit of lighthearted humor to the grim, gothic world. The more creative or witty messages are the ones that stick around the longest, and therefore give their author a constant source of reward.

It seems nothing in the modern world is immune to trolling, and these messaging systems are no exception. But they also come with countermeasures that let the player control the flow of distasteful declarations. If one Hearthstone player is spamming emotes in an attempt to annoy, the other can simply squelch their outbursts with two easy clicks, shutting down their ability to communicate without them even knowing it. Hunters in Bloodborne are welcome to leave deceitful or discouraging notes as they see fit, but readers who leave a 'Foul' rating are letting others know that your message is not to be trusted. As for the more... crass word combinations, like "tongue but hole", you'll soon learn that it's usually best not to investigate notes left near NPCs (particularly the female NPCs).

Unlike in team games, ceasing the flow of discourse doesn't make you miss out on crucial info, so there's no negative consequence to abstaining from the conversation entirely. You will never feel unsafe, belittled, or attacked, because these systems don't permit such things. But they still allow interaction and a plainer form of bonding between players, which is pretty much the point of multiplayer. I still want to make those connections, but only in a way that still feels comfortable. Hearthstone and Bloodborne let me do that.

There's a message tucked away in the Hunter's Dream hub area of Bloodborne, lying amidst a string of tutorial-like notes. It explains that messages are simply a way to experience 'the wit and wisdom' of other players. And that rings so true with me: joining in the conversation ensures that you will only be exposed to the best that your fellow gamer has to offer, without any of the ignorance, vitriol, or clinginess that people like me may associate with the exchanges in online matchmaking. That's all most people want from most verbal exchanges, really: the feeling that they can be included and engaged, should they want to take part in the discussion.

CATEGORIES
PC Gaming Wii-u Nintendo PlayStation PS4 Platforms
PRODUCTS
Bloodborne Hearthstone
Lucas Sullivan
Lucas Sullivan
Social Links Navigation

Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them. 

Latest in Action
Devil May Cry 5 screenshot of Dante on a bike.
Devil May Cry Who needs a Nintendo Direct with ratings boards leaking multiple Switch 2 titles, seemingly including Devil May Cry 5
 
 
the legend of Zelda: Ocarina of time
The Legend of Zelda The Legend of Zelda: Ocarina of Time remake could be launching this year on Switch 2, prominent leaker claims
 
 
The Knight stands blade in hand in key art for Hollow Knight, used in Edge Magazine's Time Extend feature
Action Games Hollow Knight just fixed a dreadful bug after 9 years, and I don't know if I want to laugh or cry
 
 
Sam Porter Bridges flexes for the camera in Death Stranding 2
Action Games Death Stranding 2 dev says Hideo Kojima "wanted more people to enjoy" the sequel
 
 
Kiln key art featuring colorful spirit-inhabited pots duking it out
Action Games I built the biggest, ugliest vase Kiln would let me and immediately got bullied by better potters
 
 
God of War
God of War Former God of War dev thinks "the plan was to do Egyptian at some point"
 
 
Latest in Features
Arjun shields up as Prophet blasts out a spiral of yellow corrupted bullets in a Saros boss fight, with the GamesRadar+ Big Preview frame
Roguelike Games Saros: The Big Preview – Hands-on and developer access with PS5's roguelike game-changer
 
 
The Serpent's Skin
Horror Movies The Serpent's Skin is the neon-soaked, blood-splattered queer love story I've been waiting for
 
 
Pokemon TCG Perfect Order Elite Trainer Box on a wooden table
Tabletop Gaming Perfect Order introduces a Pokemon card everyone will want to use, and fans are already clamoring for it
 
 
Cyberpunk 2077
RPGs Cyberpunk 2077 is a better role-playing game than The Witcher 3
 
 
Star Fox
Third Person Shooters Star Fox isn't just an iconic retro Nintendo shooter – it paved the road to Super Mario 64
 
 
Jujutsu Kaisen
Anime Shows Jujutsu Kaisen season 4 release date speculation, teaser, cast, and Culling Game Part 2's story
 
 
LATEST ARTICLES
  1. Uma Thurman's Devora Kasimer sitting at a make up table looking at a group of bloody ballerinas in her mirror
    1
    3 essential new to Prime Video movies you need to watch this weekend (March 27–March 29)
  2. 2
    Mojang hired a "cow whisperer" and "real animal voice actors" to record new Minecraft animal noises: "The cows started to speak to him immediately"
  3. 3
    3 new to Netflix movies I recommend you watch this weekend (March 27–March 29)
  4. 4
    With Crimson Desert out, Pearl Abyss is reportedly focusing on open-world Pokemon-like game DokeV
  5. 5
    Super Mario Galaxy Movie stars Chris Pratt and Charlie Day refuse to confirm or deny whether Wario and Waluigi will show up

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...