Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Arc Raiders screenshot of player running from a Leaper robot
Third Person Shooters Arc Raiders devs spent 3 years fighting "on a daily basis" over whether it was "a battle royale" or "a co-op Soul game"
Battlefield 6
Battlefield Battlefield 6 designers say developers have a "responsibility" to make games intuitive
Ready or Not
FPS Games Ready or Not shows off gameplay for new DLC Boiling Point, teasing a tense stand-off with a mysterious group
Helldivers 2
Co-op Games Helldivers 2 support agent says "there's no balance team" at Arrowhead because "it's all a team effort"
Arc Raiders best weapons
Third Person Shooters The Arc in Arc Raiders have multiple "brains," and they all love pursuing you because Embark gives them "rewards"
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
Key art for Resonance: A Plague Tale Legacy with Sophia standing in front of a labyrinth-style mural with a curved sword, with the GamesRadar+ Big in 2026 brand frame
Action Games Resonance: A Plague Tale Legacy "changes almost everything" about the series – and its "more trained, more physical, more offensive" protagonist proves it
Arc Raiders character holding golden sledgehammer on dark blue starry background
Third Person Shooters Arc Raiders lead says a "prominent professor in neurology" encouraged him to submit the extraction shooter to science
John Carpenter's Toxic Commando
FPS Games John Carpenter's Toxic Commando is the the Left 4 Dead-like horde shooter I've been waiting for since 2009
Resident Evil Requiem gameplay reveal
Resident Evil Going hands-on with Leon Kennedy in Resident Evil Requiem turned me into a skull-popping pro
Arc Raiders armor set with antlers and beaded veil
Third Person Shooters "We can track who shoots first": Arc Raiders design lead says aggression-based matchmaking is "a bit of a misnomer"
A young James Bond smirks in 007 First Light with the GamesRadar+ Big in 2026 branding frame
Action Games 007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"
Arc Raiders Cold Snap event
Third Person Shooters PvP is the reason Arc Raiders works – love it or hate it, even Embark's design lead says it "adds the spice"
Arc Raiders best weapons
Third Person Shooters "Will this blow up the server?": Arc Raiders players are so good at killing Arc that Embark eyes ways to "escalate" PvE
Arc Raiders screenshot of a helmet lying in sand
Third Person Shooters Arc Raiders dev teases 2026 roadmap, and maybe some new maps "even grander than what we've got now"
  1. Games
  2. Action Games
  3. Tom Clancy's
  4. Tom Clancy's Rainbow Six Siege

Tactics, Tension and Team Play - designing Rainbow Six Siege

News
By Alex Dale published 13 April 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Siegecraft

Siegecraft

We've gone big on Rainbow Six Siege in the new issue of OXM. We've covered attack and defence with more detail than you'd find on a special ops insertion blueprint and, after our lengthy hands-on with the game, we posed a few questions to game designer, Andrew Witts. Let's break down the walls of Siege's design process.

Page 1 of 8
Page 1 of 8

OXM: There are twenty operator types! Is there a risk of making too many and diluting the purity of the tactics?

AW: We feel that ten on each side is the right amount in terms of ingredients for players to pick. We dont just make them in vacuum by themselves; we look at the role that we want players to inhabit. So back at E3 we had a role-based class system with Protectors and Breachers and Assaulters and things, and we knew that those were the kind of schematics and skeletons for the Operators that we were going to create.

So we kind of had these roles in mind for what we were going to do in the future, and weve been basing them on that, asking ourselves, so we're playing the role of support on the attacking side whats lacking? Whats missing?. Then we look and think "whats a kind of interesting gameplay opportunity that would fit in our universe?"

Page 2 of 8
Page 2 of 8

OXM: The action takes place exclusively in tightly-enclosed spaces how does this affect way you approached the weapon design?

AW: Our firefights are a bit different from most games because of the length of the average firing range is shorter. We do it based on the optimal playstyle we want players to have in the game. So SMGs are very ruthless up close, with a high firing rate.

We want the attackers to be the masters of outside, and defenders the masters of their domain inside. So the attackers have to push forward into the stronghold, and we balance the weapons that way. But we still have to tweak it so it's fair when the players get inside maps and battle it out.

Page 3 of 8
Page 3 of 8

OXM: The game feels quite iterative can you tell us a little bit about the process of making sure that everythings finely balanced between the two sides?

AW: So on the attacking side we've always had the droning phase - even back in 2013 when we first started the game. Ever since then, weve been expanding on the drone design, adding a drone jump so that drones can hide in unlikely places and function as these kind of security cameras. They can go under a bed and check to see if there is a guy in the room by their feet.

On the defence, weve expanded the fortification a bit getting that timing exactly right so that the amount of time players have to actually fortify the area and create their objective room and set up their defense before the attackers come in and all hell breaks loose. Weve done a lot of iterations on timing, and in terms of organising how players vote on maps and spawn points.

Page 4 of 8
Page 4 of 8

OXM: Enviromental destruction and customisation is a huge selling point, but you've deliberately imposed limitations on what can and can't be destroyed. Are you looking for a Call of Duty-esque no place is safe kind of design, or something like Halo where there actually are parts of the map where you can knuckle down and protect?

AW: We have objective points - in the case of the defenders its where the hostage can be located - so we have these hot points in the maps where we can test out an overall structure and then as far as the destruction is concerned, we make sure that theres natural choke points to get in and out of those objectives.

But an interesting curveball that we throw our players is that there can be new choke points defenders can blow up walls and create crouch-height passages to outflank the attackers as theyre coming in, and vice versa; the attackers can blow out a brand new path and move around the defenders and the chokepoint they've created.

We certainly have these hot points and main avenues and chokepoints aiming towards them, then we build everything around there. We playtest and and make sure that it feels fair, and it gives a lot of tactical opportunities for players both on attack and defence. If Im a defender, maybe I dont even want this wall, I want a giant room I want to expand my objective room from being a very rectangular shape to being an L shape and blow out a wall into the bathroom so now from the bathroom into the master bedroom in-house is my Objective Zone its about giving the players those tools.

Page 5 of 8
Page 5 of 8

OXM: During our hands-on session, did anyone surprise you in the way they used the operators that were available?

AW: Yeah... I was actually surprised at how fast people are picking up some of the advanced things with Operators. The heartbeat sensor, for example. Usually we see guys taking the heartbeat sensor and staying in the objective room, telling people where the enemy are. But how we saw Pulse whos the Operator being used today was he was actually skirting the perimeter and looking for where they were and then communicating back to his teammates. He was hiding behind a wall, waiting for somebody to come in and then just blowing a hole through it. That forces the attackers to use their drones a bit more and observe or re-route themselves around that bit of defence.

OXM: I guess if you shape the lay of the land you have an advantage over the other team as they dont know what to expect?

AW: Exactly. You create the stronghold, you create the puzzle that the other team has to solve and get around, right? So thats what this is all about; the defenders can be very sneaky and can be creative in terms of what they do and the puzzle that they create for the enemy team to disassemble.

Page 6 of 8
Page 6 of 8

OXM: What is it that makes Rainbow Six, Rainbow Six?

AW: We have these very particular pillars when we study the game. Its really all about tactics, teamplay and tension.

When you talk tactics the game has to be tactical and give players options to exercise, and not limit them it has to be about player creativity in front of a sandbox. "What can I do? How can I outsmart somebody else with what I want to do? Let the player do that, but within the rules we've set for balance's sake.

Tension is having no respawn, having harsh challenges and repercussions for what you do and whether your plan lives or dies. Additionally, because its so tense, people communicate more because they need to alleviate the tension of: Ahh, Im in here! Tell me where they are! Lots of people will communicate, which is that teamplay aspect.

So its really always about going back to those three tenets and always thinking, does it fall in line with these? Is the game very Rainbow Six?

Page 7 of 8
Page 7 of 8

This interview is just one part of our huge preview of the game. In the magazine, you'll find full rundowns of both attacking and defending, from setting up a base to how to cover a whole house with only four attackers.

You can find the full cover story in the new issue of OXM, out now physically and digitally in the UK, and available in the US from 28 April.

Page 8 of 8
Page 8 of 8
CATEGORIES
Xbox One Platforms Xbox
Alex Dale
Alex Dale
Social Links Navigation
Hello! I'm the former Deputy Editor of Official Xbox Magazine, and worked on mags such as NGamer, Xbox World and PC Zone, so I definitely have some idea of what is and what isn't a video game. Outside of gaming, my hobbies include birdwatching, canoeing, tennis, ice hockey and travel - particularly to far-flung parts of the world where nature still rules supreme.
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter
Read more
Big in 2026
FPS Games Hell Let Loose: Vietnam wants to be a tougher, smarter FPS where kills hardly matter: "We sit in a specific space where we're not COD or Battlefield, but also not military simulation"
 
 
Arc Raiders cover art with three raiders
Third Person Shooters "It's emboldened us to keep going": Arc Raiders dev dives deep on bigger updates and learning from players
 
 
GTA 6
Games Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
 
 
A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon
Roguelike Games "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
 
 
Arc Raiders
Third Person Shooters Arc Raiders "needs that element of tension and risk" from PvP, but Embark knows people are loving its "safer lobbies"
 
 
Escape from Tarkov review
FPS Games "We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS
 
 
Latest in Tom Clancy's
Rainbow Six Siege X
Tom Clancy's Does Rainbow Six Siege X have crossplay?
 
 
Best Rainbow Six Siege X Operators
Tom Clancy's The best Rainbow Six Siege X Operators for beginners
 
 
The Division Heartland
Tom Clancy's Ubisoft has canceled The Division Heartland and "redeployed resources to bigger opportunities" like its Call of Duty-style FPS XDefiant
 
 
Tom Clancy's The Division's confused morality is easily its darkest secret
 
 
Tom Clancy's Ubisoft says The Division update 1.2 will be more "generous" with endgame loot
 
 
Rainbow Six Siege
Tom Clancy's Rainbow Six Siege hackers thwarted after flooding lobbies with giant chickens and NSFW nightmares
 
 
Latest in News
Nvidia DLSS 5 version of Grace from Resident Evil Requiem
Games Bethesda says Nvidia's new DLSS 5 AI filter "will all be under our artists' control, and totally optional for players"
 
 
Matthew Lillard at Five Nights at Freddy's
Marvel TV Shows Daredevil: Born Again season 2 star Matthew Lillard says there's "Cheshire Cat" energy to his new villain
 
 
Ralof sitting in a prisoner wagon chatting to the Dragonborn during the opening of Skyrim.
The Elder Scrolls Bethesda fans are petitioning for The Elder Scrolls 6 to add an NPC honoring a late TES lore legend
 
 
GTA 6
Grand Theft Auto GTA Wiki splits from Fandom citing "a reportedly pro-AI CEO," "terrible" ads, and censorship
 
 
Ed Warren banishing a demon in The Conjuring: Last Rites
Sci-Fi Shows The Last of Us season 3 adds Lanterns and The Conjuring stars to cast
 
 
Marathon Triage runner
FPS Games Bungie is filling the biggest hole in Marathon: duos mode rolling out as "experimental feature"
 
 
LATEST ARTICLES
  1. Nvidia DLSS 5 version of Grace from Resident Evil Requiem
    1
    Bethesda says Nvidia's new DLSS 5 AI filter "will all be under our artists' control, and totally optional for players"
  2. 2
    Daredevil: Born Again season 2 star Matthew Lillard says there's "Cheshire Cat" energy to his new villain
  3. 3
    GTA Wiki splits from Fandom citing "a reportedly pro-AI CEO," "terrible" ads, and censorship
  4. 4
    Bethesda fans are petitioning for The Elder Scrolls 6 to add an NPC honoring a late TES lore legend
  5. 5
    The Last of Us season 3 adds Lanterns and The Conjuring stars to cast

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...