Playstation Features
Latest Playstation Features

Saros: Everything we know so far
By Emma-Jane Betts last updated
Guide Returnal's spiritual successor Saros is coming in 2026, and the roguelike is looking great already

Project 007: Everything we know about IO Interactive's new Bond game
By Bradley Russell last updated
Features The latest Project 007 news reveals a Nintendo Switch 2 launch is in the works

Doom: The Dark Ages' weighty shield saw and gory melee are vital to its refreshed combat loop: "The guns are more like rhythm guitars this time"
By Oscar Taylor-Kent published
Interview Interview | Hugo Martin and Marty Stratton sit down to talk guns, gore, and glorious combat in Doom: The Dark Ages

I'm pushing Assassin's Creed Shadows' hidden morality system to its limits and it's already cost me an ally
By Jasmine Gould-Wilson published
Now Playing Now Playing | Shadows introduces missable allies for the first time, and I learned that the hard way: by being too stabby

Doom: The Dark Ages' team found new inspiration from the original Doom: "We play it at the start of every project"
By Oscar Taylor-Kent published
Interview Interview | "It's like the Mona Lisa to us": Doom: The Dark Ages' Hugo Martin talks revisiting the 1993 Doom, and how it inspired the team to evolve this time around

Assassin's Creed Shadows was originally envisioned without Yasuke, but Ubisoft wanted the full feudal fantasy: "We were sort of making a stealth tank, and it didn't quite work"
By Andrew Brown published
Interview On the Radar | Creative director Jonathan Dumont discusses the benefits of taking away players' strengths

"Should JRPGs be considered a distinct genre?": Lunar icon Kei Shigema reflects on the genre with new remasters on the way and how RPGs have changed 33 years later
By Dustin Bailey published
Interview Interview | "The time I spent working on this game was the happiest and most fulfilling period of my life"

Assassin's Creed Shadows boss is confident Ubisoft has a place in modern RPGs, even as the industry's goalposts shift: "When we were working on Odyssey, it was Breath of the Wild"
By Andrew Brown published
Interview On the Radar | Creative director Jonathan Dumont tells GamesRadar+ about Assassin's Creed Shadows' position in an ever-changing genre

I didn't expect to say it, but Doom: The Dark Ages adding a shield and a parry somehow makes it feel more Doom than ever
By Oscar Taylor-Kent published
Hands-on Hands-on | Three hours with Doom: The Dark Ages is enough to convince me these less-than-obvious additions to the series are incredibly creative, and simply superb fun
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