Love review

Will it tear us apart? Is it the sweetest thing? Should we give it a chance?

GamesRadar+ Verdict

Pros

  • +

    The world is astounding

  • +

    Cooperative base-building

  • +

    Totally unique in the MMO genre

Cons

  • -

    Hard to feel invested

  • -

    Enemies spawn in hundreds and crash the server

  • -

    Not enough people playing

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Love offers a choice of five fully traversable online worlds, each capable of serving 500 people. These vast globes are decorated with misty plains, towering cliffs, sandy beaches and roaring oceans. Hordes of AI quietly gather and expand over ruined player settlements. We’ve never seen more than six people online.

Skirmishes with enemies are a pleasing throwback to early id Software shooters such as Quake. Strafe around, jump a little and avoid their green slugs, and you can take them out in a few shots. Some shoot rockets, some hurl grenades and they’re all gunning for your buildings. If the base is undefended, they’ll destroy your tokens (removing the tools from your hotbar as they do), mess up your walls and bust your monolith, disbanding the settlement. Eventually, someone will find a monolith token, plant it and sooner or later everyone will spawn there to start the process all over again.

We’ve woken up to a freshly planted monolith, gone for lunch as the rest of the gang finished the bunker, returned after dinner to marvel at the network of power-beams threading our battlements, only to stay up till 3am defending it from relentless AI. Our windmills fell, our map room was stormed, our turrets shelled and our monolith broken.

Love is astounding. The world is rendered in impressionist dabs of light. Players perch with flowing dreadlocks as mantis-like enemies build impossible stairways to the very lip of their battlements. But despite the persistent world, settlements don’t last longer than a day or two, so it’s hard to feel invested. Enemies clip through walls or spawn in hundreds only to crash the server.

There’s hardly anyone playing in a game designed for a thousand people. There are bugs, weird design choices and oddities that will try to convince you to put your monthly subscription money down. And maybe you should. Our time has been interesting - eye-opening even - but we’re not itching to get back to that harsh, bug-ridden place. We say try it for a month and then see. It’s worth that much of your time, at least.

Apr 21, 2010

More info

GenreStrategy
DescriptionThere’s hardly anyone playing in a game designed for a thousand people. There are bugs, weird design choices and oddities that will try to convince you to put your monthly subscription money down. And maybe you should. Our time has been interesting - eye-opening even - but we’re not itching to get back to that harsh, bug-ridden place. We say try it for a month and then see. It’s worth that much of your time, at least.
Platform"PC"
Release date1 January 1970 (US), 1 January 1970 (UK)
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