Gaming's biggest movie rip-offs

Perpetrator: Medal Of Honor: Frontline | Multi

So, it was time for the first Medal Of Honor game on the (then) new generation. The series was still relatively new then, back in the good old days before it had more iterations than Hitler had scapegoats, and it was time to impress. Also the first game in the series to go multiformat, Medal Of Honor: Frontline had to start with a bang (or several hundred), so where did EA look for inspiration? Well there'd been this little film called Saving Private Ryan four years earlier. And the guy who directed it had 'created' the MOH series in the first place, so surely he wouldn't mind if they stole a big fat chunk of it...

And thus we have what was at that point one of the most frantic, panic-inducing, atmospheric, and all round "WTF!?" openings in gaming. The Omaha beach landing. Taking all of its cues from Spielberg's film, the first level of the game is filled with the same anarchic random destruction and messy, noisy violence, and draped with the same miserable desaturated greys. It was an undeniably affecting experience on the first play through, and was as close as it could have been to an interactive version of the film, only without the comedy of that guy getting shot in the head after taking his helmet off. (What, that wasn't supposed to be funny?)

And thus we have what was at that point one of the most frantic, panic-inducing, atmospheric, and all round "WTF!?" openings in gaming. The Omaha beach landing. Taking all of its cues from Spielberg's film, the first level of the game is filled with the same anarchic random destruction and messy, noisy violence, and draped with the same miserable desaturated greys. It was an undeniably affecting experience on the first play through, and was as close as it could have been to an interactive version of the film, only without the comedy of that guy getting shot in the head after taking his helmet off. (What, that wasn't supposed to be funny?)

David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.