Hitman
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"There's level design, and then there's Hitman level design": IO Interactive leads reflect on 25 years with Agent 47, and the "ramifications" of the World of Assassination
By Oscar Taylor-Kent published
Interview IO Interactive's Christian Elverdam and Matthias Engstrøm talk 25 years of Hitman, level design, and crafting a World of Assassination

"We actually did put Daniel Craig in there": Hitman developers secured the 007 First Light license by modelling James Bond's face onto Agent 47's body
By Kaan Serin published
News IOI wanted to show the game's "not necessarily about only shooting and cut scenes"

I'm loving Hitman: World of Assassination on Switch 2, but the game's always-online requirement is worse than ever
By Scott McCrae published
Now Playing Now Playing | Agent 47 should be at his best, but [Connection failed]

If Assassin's Creed isn't going to bring back the multiplayer we all loved, there's another stealthy murder game that can do it even better: Hitman
By Joel Franey published
Opinion Opinion | I love Hitman, but its upcoming co-op mode is just a stepping stone towards what it really needs: direct competitive assassination

IOI says the hero in 007 First Light isn't the "classy Bond with the martini" we know and love, but thankfully Q will teach him "why he needs to wear a nice watch and things like that"
By Jordan Gerblick published
News Q will teach the young Bond "manners"

After 9 years of deadly new Hitman updates, the hardest part about designing new Elusive Targets like James Bond villain Le Chiffre is "actually keeping the target alive"
By Catherine Lewis published
News "Le Chiffre took like five months to make, and some guy will surely do it in like a second"

Mads Mikkelsen says his roles in Death Stranding and Hitman both had "one thing" in common: "I had no idea what was going on"
By Sophie Ulanoff published
News Honestly, do any of us ever know what's going on?

007: First Light isn't an Uncharted-style action game, but it's not just another Hitman game either: "We are leaning a lot on what IOI does best"
By Jordan Gerblick published
News "We don't want the game to just go by shooting and shooting and shooting"
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