The evolution of Wipeout from the devs behind the futuristic racer series By Rory Milne, Darran Jones published 26 December 22 Features Retro Gamer speaks to key creatives behind the Wipeout series to explore its evolution
Quake turns 25: John Romero looks back on the legendary FPS that almost tore id Software apart By Rory Milne published 19 August 21 Features The making of Quake is a story of messy, ambitious development that changed the Doom and Wolfenstein creators forever
The making of Star Wars Episode 1: Racer – How a sneak peek at prototype podracers inspired this memorable Star Wars racing game By Rory Milne, Retro Gamer Team published 29 May 20 Features From secret concept art to release, the Shadows of the Empire team reflect on the making of this classic Star Wars game
Spider-Man vs. The Kingpin: How combat classic Shinobi inspired one of the best superhero games of the 16-bit era By Rory Milne published 7 July 19 Features How a surprise Sega Genesis hit was reborn on the ill-feted Sega CD device, in an era where Marvel gifted developers freedom to experiment
The making of Crash Team Racing: How Naughty Dog made a kart racing classic after getting burnt out on Crash Bandicoot By Rory Milne published 28 June 19 Retro Retro Gamer sits down with legendary designer Daniel Arey to revisit the game behind Crash Team Racing: Nitro Refuelled