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  1. Games
  2. Action
  3. God of War

The Top 7...Big Bosses

Features
By Ben_Schroder published 15 November 2006

We count off the most gigantic goons we've ever gutted

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1. The Colossi, Shadow of the Colossus (PS2, 2005)

SOTC could well have been designed as the result of a late-night "What's the biggest boss you've ever seen?" discussion - there are no minor enemies, just bosses. And those bosses are moving, breathing levels.

Each has to be climbed to be killed - and the fact that this can take up to half-an-hour should give you some indication of the scale we're talking.

1. The Colossi, Shadow of the Colossus (PS2, 2005)

SOTC could well have been designed as the result of a late-night "What's the biggest boss you've ever seen?" discussion - there are no minor enemies, just bosses. And those bosses are moving, breathing levels.

Each has to be climbed to be killed - and the fact that this can take up to half-an-hour should give you some indication of the scale we're talking.

Above: So big, you'd need to turn a widescreen TV on its side to actually get a shot like this.

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If you haven't played it, anything we can mention or show will only spoil the effect; but if you want to feel like a true giant-killer (and, weirdly, it's not as good a feeling as you might think) no other game comes close to doing it like this.

Above: So big, you'd need to turn a widescreenTV on its side to actually get a shot like this.

If you haven't played it, anything we can mention or show will only spoil the effect; but if you want to feel like a true giant-killer (and, weirdly, it's not as good a feeling as you might think) no other game comes close to doing it like this.

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