The Top 7... more fun to watch than play
By all means, keep playing. We'll sit and watch, thanks
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
2 - Stuntman - PS2
Racing games are repetitive. As exhilarating as it is to go really, really fast in a really, really nice car, what else is there? Passing? Turning? Enjoying the scenery? Heck, we can do all that on our traditional Sunday drives with Grandpa.
That's why the original Stuntman sounded so damn promising. As a hired stunt driver, you get to step in for pampered celebrities and perform a movie's dangerous and daredevil action all by yourself. No longer about reaching an arbitrary finish line first, the races in Stuntman had actual goals - smash into a pile of boxes, clip another car's door off, squeeze through a narrow alley, pull a reverse 180 in oncoming traffic and, of course, leap through the gaps of a moving train that's also exploding.
The visual payoff for hitting each of these marks is spectacular - breathtaking jumps, stomach-churning corkscrews and hair's width misses that seriously look like they could have happened nowhere but on the silver screen. Excellent vehicle animation and wince-worthy damage physics further amplify the "holy crap" factor and, because of the unique premise, a single level can hold enough action for an entire game. By the time the stunts are packaged together in a custom cinematic trailer at the end of a successful run, anybody watching the awesomeness unfold won't believe you were the one that created it.
Above: Forget the blockbuster result. This is what the typical Stuntman gameplay session looks and feels like.
Oh, if only they knew. The truth is that Stuntman gives the player absolutely nothing for free. Nothing. Beneath its jaw-dropping surface lies the heart of an unforgiving and merciless beast that demands perfection before it will unlock any of its rewards. Basically, if you don't commit the whole thing to memory, you'll never even get to enjoy the stuff we described above.
The game truly seems designed as work, not fun. The director barks upcoming stunts mere moments before you have to perform them, then gets all pissy when you fail. And pressure-free practice runs aren't allowed, so you have no choice but to deal with his broken record nagging - "Too slow! Too slow! Too slow!" Did we mention the 15-20 agonizing seconds of loading while you wait for another five second chance? Simply to progress one stunt further into the sequence before "Too slow! Too slow! Too slow!" Stuntman practically invents trial and error as a new genre.
Weekly digests, tales from the communities you love, and more
In the end, the visuals aren't worth the trouble. By the time you can sit back and enjoy them, you've seen the stage so many friggin' times you won't care anymore. Much like real Hollywood magic, sometimes you'd rather not know about the blood, sweat and bitter tears that went into production.
All we can do is hope that theupcoming sequellearns from the original's frustrating missteps.
2 - Stuntman - PS2
Racing games are repetitive. As exhilarating as it is to go really, really fast in a really, really nice car, what else is there? Passing? Turning? Enjoying the scenery? Heck, we can do all that on our traditional Sunday drives with Grandpa.
That's why the original Stuntman sounded so damn promising. As a hired stunt driver, you get to step in for pampered celebrities and perform a movie's dangerous and daredevil action all by yourself. No longer about reaching an arbitrary finish line first, the races in Stuntman had actual goals - smash into a pile of boxes, clip another car's door off, squeeze through a narrow alley, pull a reverse 180 in oncoming traffic and, of course, leap through the gaps of a moving train that's also exploding.
The visual payoff for hitting each of these marks is spectacular - breathtaking jumps, stomach-churning corkscrews and hair's width misses that seriously look like they could have happened nowhere but on the silver screen. Excellent vehicle animation and wince-worthy damage physics further amplify the "holy crap" factor and, because of the unique premise, a single level can hold enough action for an entire game. By the time the stunts are packaged together in a custom cinematic trailer at the end of a successful run, anybody watching the awesomeness unfold won't believe you were the one that created it.
Above: Forget the blockbuster result. This is what the typical Stuntman gameplay session looks and feels like.
Oh, if only they knew. The truth is that Stuntman gives the player absolutely nothing for free. Nothing. Beneath its jaw-dropping surface lies the heart of an unforgiving and merciless beast that demands perfection before it will unlock any of its rewards. Basically, if you don't commit the whole thing to memory, you'll never even get to enjoy the stuff we described above.
The game truly seems designed as work, not fun. The director barks upcoming stunts mere moments before you have to perform them, then gets all pissy when you fail. And pressure-free practice runs aren't allowed, so you have no choice but to deal with his broken record nagging - "Too slow! Too slow! Too slow!" Did we mention the 15-20 agonizing seconds of loading while you wait for another five second chance? Simply to progress one stunt further into the sequence before "Too slow! Too slow! Too slow!" Stuntman practically invents trial and error as a new genre.
In the end, the visuals aren't worth the trouble. By the time you can sit back and enjoy them, you've seen the stage so many friggin' times you won't care anymore. Much like real Hollywood magic, sometimes you'd rather not know about the blood, sweat and bitter tears that went into production.
All we can do is hope that theupcoming sequellearns from the original's frustrating missteps.


