Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Speedball 2 is nothing short of an all-time 16-bit classic, from the glorious reign of the Bitmap Brothers. It wasback in the daywhen eight-directional scrolling was something to splash on your box, and the Bitmaps delivered not only a technically impressive game, but one with gameplay that felt so natural and balanced that manuals, and a life outside your bedroom, became immediately unnecessary. And now, with Mike Montgomery of the Bitmaps in a supervisory role, Kylotonn is remaking the classic retro future sport. A number of questions spring immediately to mind. Mainly, what are they going to do to it? Yann Tambellini, the creative director of the whole shebang, fields this vague question.
“We’re going to keep a big part of the classic game - for example, it’ll be playable from the top-view,” says Tambellini. This is reassuring; during a teaser tour of the 3D arena, we recently had a horrific vision of first-person gameplay. We’ve even dreamed of playing this version, and it was shit. Tambellini continues: “There’ll be two modes for players. The older people can have classic gameplay, with the original controls and just the one action button.”
Weekly digests, tales from the communities you love, and more


