But the fact is that GameCube Twilight Princess remains the more appealing option. Wii's motion-sensitive combat is novelty at best and over the course of a 30-hour adventure is likely to become tiresome, even exhausting. More of a problem is the lack of any camera controls - aside from a re-centre button - which gives a claustrophobic, restrictive feel to Link's exploring.
Above: Trading blows with your enemies is entertaining at first but we doubt it'll stay that way for your whole adventure
That's not to say Wii's controls are flawed, but purpose-built titles like the excellent Trauma Center are far more enjoyable than regular videogames squeezed into a motion-sensitive mould.
The Legend of Zelda: Twilight Princess is another enchanting Hyrule outing for Link's particularly charming brand of RPG but we're not convinced that Wii's high-concept interface will bring anything exciting to the party when the game appears this December.