The game credit sequences you'll actually enjoy
Watching a list of names is usually boring as hell. But in these games it's a pleasure
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Tetris The Absolute: Grand Master 2 | 2000 | Arcade | Arika
That title’s just missing a quick “Turbo” to make it complete, is it not? Convoluted monicker or not, Arika’s Japanese Tetris coin-op has a devious little trick up its sleeve should you manage to prove yourself inhumanly skilled enough to beat it. In a classic example of lulling the player into a false sense of security, the game’s ultimate ranking of Grand Master only becomes available once the credits start to roll. The dev team’s names start to scroll up the screen, but rather than allowing the sore-wristed pro to take a step back and admire his or her achievements, the game forces them to keep on playing through the sequence in order to attain the fabled accolade. But doesn’t the text obscure the stack, or vice versa? Well no. You see that’s the really evil part.
Once the credits start to appear, the stack becomes invisible. Only the falling blocks can be seen, and must be manoeuvred into position by memory alone. To be fair, by reaching this stage in the game the player has probably got enough blocks behind their eyelids to be seeing them for upwards of three weeks, and so can probably play more easily by closing their eyes. It still is, however, a savage approach to the endgame which gives out pats on the back at the same time as delivering punches to the face. See it in action at around 8:00 in the movie below.
Weekly digests, tales from the communities you love, and more



