The Chronicles of Riddick: Assault on Dark Athena

The mayhem is extremely convincing, thanks in part to the updated graphics engine. No two inmates are the same and Butcher Bay’s game world is a massive free-roaming hub, branching off into various missions. In the Dark Athena campaign, the run-down prison is replaced by a high-tech slave ship. It’s operated by its prisoners, the drones. The drones are very different from the convicts in Butcher Bay. They go about their business without any sense of autonomy -they are merely puppets controlled by Revas, the captain of the brig. It’s only when they’re alerted to your presence that the passive drones turn homicidal. The blue lights on their masks glow an unnerving red. And thanks to a hive-mind mentality (like the Borg) if one knows where you’re hiding, they all will.

Starbreeze has been very careful not to call Assault on Dark Athena a proper sequel. However, we’re really glad to see that this expansion is going to be substantial. Escape from Butcher Bay was already ahead of its time and enough visual improvements have been made to compete with today’s biggest shooters. Watch the shadows this spring.

Jan 29, 2009

Ian Dean

Imagine FX and Creative Bloq editor Ian Dean is an expert on all things digital arts. Formerly the editor of Official PlayStation Magazine, PLAY Magazine, 3D World, XMB, X360, and PlayStation World, he’s no stranger to gaming, either. He’ll happily debate you for hours over the virtues of Days Gone, then settle the argument on the pitch over a game of PES (pausing frequently while he cooks a roast dinner in the background). Just don’t call it eFootball, or it might bring tears to his eyes for the ISS glory days on PS1.