The challenges of Wii lightsaber control

7 Nov, 2007

Two upcoming games offer lightsaber control via the Wii remote - Lego Star Wars: The Complete Saga and the still-very-much-under-wraps Star Wars: The Force Unleashed. Havingalready sampled the former, we know that the on-screen saber-wielder performs only a loose interpretation of the gestures executed by the player. So why are we not given complete control over our luminescent stick?

Jonathan Smith from TT Games - the developer behind the brilliant Lego Star Wars series - offered an explanation during the recent GameCity Festival in Nottingham: "It's partly to do with the technical limitations of how the Wii actually works, but mostly to do with how difficult the task actually is, for both design and technical reasons... the way you have to tackle the animation for a character that can mimic your movements is quite intimidating."

Despite Smith acknowledging that complete control was a "very natural thing to want to happen", in practice it would have some major drawbacks and wouldn't be conducive to a fun gaming experience. "When I play a game I want to feel like I'm a Jedi, not like I'm some kind of imbecile who just keeps on stabbing stuff in the guts. You're not going to be able to fight with style because you won't know how to put the moves together. There's always got to be some sort of interface between what you're doing and how the character's making you feel cool. That's a design problem on top of the technical problem."

Matt Cundy
I don't have the energy to really hate anything properly. Most things I think are OK or inoffensively average. I do love quite a lot of stuff as well, though.