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  1. Games
  2. RPG

Tao's Adventure: Curse of the Demon Seal review

How not to use the touch screen

Reviews
By Patrick_Joynt
Published 29 March 2006

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Reasons to buy

  • +

    The air-casting magic system

  • +

    Visuals are passable

  • +

    Collecting monsters

  • +

    maybe?

Reasons to avoid

  • -

    All other touch screen use

  • -

    Repetitive combat

  • -

    levels

  • -

    collecting...

  • -

    Generic RPG "story"

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

The DS' touch screen and microphone abilities have given developers ample opportunity to innovate. But for every genre-busting use of these features, there's a Tao's Adventure. The only thing worse thanthis turn-based RPG'sinhumanly counterproductive interface is the total lack of anything remotely fresh, or hell, even fun.

In order to do virtually anything in this game, you have to tap a field of small,just slightly legibletext on the touch screen. You can't end a conversation, search an area or pick up an item without taking your attention away from the gameplay. Your eyes are forced to slide down to the bland, eye-straining menus more than anything else in this quest. And it's not like the actual adventure is worth the trouble.

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Apparently, all it takes to save the world this time around is to climb the evil-encasing Demon Tower, floor by floor, and throw spells at the various monsters inside. Tao uses "air casting" to sling such magic, and to you that means literally crafting symbols with the stylus. By drawing the proper shape, you summon the appropriate, elemental magical effect. Drawing a "V," for example, casts Bound, a spell that can teleport you from place to place. That one touch of cool interactivity is buried deep below the rest of the game's horrific interface.

To capitalize on the why-won't-it-stop popularity of monster collecting, Tao has you catching critters and putting them into battle. But simply finding and using the creature is a perfect example of how unintuitive the game is. Once you get a monster egg, you have to leave the tower to get it checked out by the contrived villagers who're busy waiting for you to save them. Then you have to bring the egg back to the tower to hatch the damn thing and, if you want to, trade monsters with friends through some local wireless action.

The whole plan comes apart when it takes three tries of tapping "Use Magic" to cast an exit spell. And if you were clinging to some hope that maybe the DS' buttons could work around the laughably bad interface, oh no - the buttons do nothing at all. Not one thing. You move Tao with the D-pad while the other buttons glare at you, curiously wondering why they're being totally ignored.

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