GDC 2025
The latest GDC 2025 articles from GamesRadar+
Latest about GDC 2025
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Interview"Make games and die. That's my plan": Coincidence's Zach Barth on making games about making things, a year of teaching, and being in it for the long haul
By Rollin Bishop Published -
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NewsAfter nailing his first JRPG, Metaphor: ReFantazio lead UI designer has one piece of advice for his old self: "Your PC is going to break in 2021. Do something about it!"
By Scott McCrae Published -
NewsMetaphor: ReFantazio's superbosses weren't intentionally easier than Persona or Shin Megami Tensei's, but the JRPG's lead says new classes made them feel that way
By Kaan Serin Published -
newsPeople said it wasn't hard enough, so one Phantom Blade Zero dev cooked up a hardcore difficulty mode that changes enemy AI so much it feels more like PvP
By Issy van der Velde Published -
NewsWe asked Metaphor: ReFantazio's lead UI designer about RPGs that inspire him, and he name dropped a surprise PS2 sleeper hit from 25 years ago
By Kaan Serin Published -
NewsPalworld dev explains what's going on with its slick Dead Cells-style "Metroidvania x Roguelite," which has its own team who "used to be at Pocketpair"
By Kaan Serin Published -
NewsEven if it isn't a Soulslike, Phantom Blade Zero still wants to channel that "pre-Elden Ring" FromSoftware level design with secrets and layers
By Scott McCrae Published -
NewsPalworld developer says reaching 32 million players is "unexplainable" and "a lot of people don't realize how much of an anomaly that is"
By Kaan Serin Published -
NewsGrossest game of the year doubles as the most kitty friendly, as you can pet real-life cats amid alien gore: "There was like a casting for cats"
By Ashley Bardhan Published -
InterviewCronos: The New Dawn co-directors talk merging abominations, Resident Evil, Dark Souls, and Netflix's Dark of all things: "We've got a deep psychological story to tell"
By Rollin Bishop Published -
News"We're not just making Dark Souls over and over again": For this indie team, making a Smash Bros-infused Metroidvania alongside an open-world roguelike just makes sense
By Austin Wood Published -
News"Most of the games that are Metroidvanias are just Metroid games": The director of this Smash Bros-infused Metroidvania hates the word because "it's a silly term and Japan did it better"
By Austin Wood Published -
NewsEx-Bethesda dev turned indie says "good things often happen by accident," like that time Skyrim players convinced themselves the RPG's foxes were leading them to treasure
By Jordan Gerblick Published -
newsMetaphor: ReFantazio had to dial back an early battle system inspired by a notoriously brutal 2003 JRPG, because 20 years later, players found it "irrational" and "just not fun"
By Jordan Gerblick Published -
NewsAt a ridiculously detailed showcase of the open-world engine behind the RPG Crimson Desert, I asked a ridiculously detailed question about water and all hell broke loose
By Austin Wood Published -
NewsThe world's "largest PC strategy game" has a novel idea – what if it was OK for people to leave?
By Rollin Bishop Published -
News"I'm lookin' at you, Korok Seeds": Former Diablo and Ghost of Tsushima dev outlines what makes a good collectible, and dunks Zelda: Breath of the Wild's worst grind into C tier
By Catherine Lewis Published -
newsMetaphor: ReFantazio wanted to fix the JRPG grinding problem, but Atlus went too far at one point and accidentally broke the whole combat system
By Kaan Serin Published -
News"Minutes after Palworld released," Pocketpair was already getting game pitches from "some really big names" before it even set up its own publisher: "No one has money at the moment"
By Scott McCrae Published -
NewsPalworld dev "secretly" brought a game it's publishing to an event that's "not like anything we've been involved in" and reactions are "very positive"
By Kaan Serin Published
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