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Metaphor: ReFantazio's superbosses weren't intentionally easier than Persona or Shin Megami Tensei's, but the JRPG's lead says new classes made them feel that way
By Kaan Serin published
News You can thank/blame the game's new classes

We asked Metaphor: ReFantazio's lead UI designer about RPGs that inspire him, and he name dropped a surprise PS2 sleeper hit from 25 years ago
By Kaan Serin published
News Koji Ise was inspired by a lesser known game that also has incredibly papery menus

Palworld developer says reaching 32 million players is "unexplainable" and "a lot of people don't realize how much of an anomaly that is"
By Kaan Serin published
News One of a kind

Microsoft says the gaming AI it showed off in Overwatch 2 last week will only be added if devs don't think it's "unfair"
By Issy van der Velde published
news Devs will have the final say on Copilot integration

Elder Scrolls Online studio head says Skyrim completely changed what people even thought an Elder Scrolls RPG was, so the MMO "had to radically change lots of things"
By Rollin Bishop published
News ZeniMax Online Studio's Matt Firor didn't mince words on the impact of Skyrim

Miss the days of Pong? You have to see this Atari museum
By Henry Gilbert published
Game History

45 interesting things we learned at GDC
By GamesRadar Staff published
Want to learn something? Well, you're in luck--here's the coolest stuff we learned during GDC...

Everything we saw at GDC 2013
By GamesRadar Staff published
Want to know what's in store for Sony's Pub Fund? Read on...
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