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Onimusha: Way of the Sword is becoming my most anticipated game of 2026 but Sekiro fans should know it's not a difficult game – and that's OK
By James Daly published
Hands-on Gamescom 2025 | The action-adventure game packs demonic enemies, but they're not FromSoftware-flavored

Former Devil May Cry and Dragon's Dogma 2 director says he can't make "the kind of games I'd most like to" as "they'd be too out there" and "probably wouldn't sell"
By Anna Koselke published
News They simply wouldn't "be judged as commercially viable"

Monster Hunter Wilds' struggles aren't just down to PC optimization issues, Capcom boss says – the PS5's lofty costs are also to blame
By Anna Koselke published
News The action RPG's low sales may be due to the high price of Sony's console

Resident Evil Requiem's director was always curious to return to Raccoon City: "It was like rice I'd left forgotten in the rice cooker for a week... eventually curiosity makes you lift the lid"
By Scott McCrae published
News He also says the game is as much about Raccoon City as it is about Grace

You can put Dragon's Dogma 2 alongside Space Marine 2 and Helldivers 2 as a sterling example of what happens when you stop trying to make AAA games for everyone: "It’s normal if some people outside that target audience don't like the game"
By Dustin Bailey published
News "I made the game not like a Nintendo one to be liked by all the people, but for a certain type of audience"

Resident Evil 7 was "possibly too scary" and "some people couldn't handle it," says director Koshi Nakanishi, and that's why Resident Evil 9 has a third-person mode to "make it slightly easier to deal with"
By Jordan Gerblick published
News "I want to make sure that people enjoy this game"

Oh good, Resident Evil Requiem director says "there are similarities" to the scariest scene in Resident Evil history, but on "another level" of "claustrophobic, unarmed" tension
By Jordan Gerblick published
News Capcom wanted to add "something fresh" to Resident Evil 9 instead of "copying and pasting over House Beneviento"

RPG veteran behind Devil May Cry and Dragon's Dogma wants his next game to combine "the best of everything he’s worked on," but does not want it to be a Soulslike
By Scott McCrae published
News "I appreciate their contribution but I’m not going to create the same thing"
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