SWAT: Target Liberty - hands-on

As for the missions themselves, the developers are going for short battles with varied, timed objectives, with enemies and hostages placed randomly around each partially destructible level. That design philosophy also carries over to the multiplayer missions (which will likely be ad-hoc, one-to-four-player competitive rescue runs), with the "Killhouse generator" used to randomly create small, medium or large levels as specified by players.

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.