Street Fighter X Tekken review

Peanut butter and chocolate have nothing on Capcom’s latest.

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SFxT has the usual selection of modes, most right out of SF4. Each character has 20 trials to conquer, ranging from “do this special move” to “perform this intricate series of eight super-tight links you would never consider using in a real match.” If nothing else these’ll give you some ideas on how to play new characters. There’s also the new mission mode, which gives you 20 sadistically hard tasks to accomplish versus max-difficulty CPU opponents. Let’s just say Zangief and his magical AI-confounding lariats will get another workout here.

There’s not much to unlock other than SF4-style player titles; all the default characters are available from the start, hallelujah. This feels strange - past fighters have us conditioned to expect hours of drudgery before we can get down to “real” play. Less strange: the mediocrity of story mode. Capcom’s preordained tag teams enjoy such exciting stories as “Paul and Law are bums” and “Lili and Asuka detest each other,” while randomly matched character teams get a one-size-fits-all non-narrative. Just in case this needs to be said, you shouldn’t buy SFxT for its single-player action.

More info

GenreFighting
DescriptionTwo of the biggest fighting universes colide in this upcoming brawler.
Platform"Xbox 360","PS Vita","PS3","PC"
US censor rating"Teen","","Teen",""
UK censor rating"","","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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