Stormrise - hands-on

Finally in our sneak peek we saw what looked like an over-developed drag strip: a long single stretch of motorway lined with buildings and with little in the way of off ramps to escape down. You start at one end, the enemy starts at the other and you smash into each other somewhere in the middle. There’s little need for intricate strategy; this map is all about snap decision making under extreme pressure and trying not to crack. This variation bleeds through into Stormrise’s online options too.

Initially we were all over the place with the controls. But in 10 minutes it started to fall into place. Stormrise is a game that’s conquered gradually, and could end up dominating the genre.

Feb 9, 2009

Simon was once a freelance games journalist with bylines at publications including GamesRadar. He is now a content designer at DWP Digital - aka the Department for Work and Pensions.