Splatterhouse review

Not exactly what HP Lovecraft would have envisioned

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Splatterhouse still managed to endear itself to us through its intentionally silly approach to horror. The creaky mansion with its gothic flair, the dungeons full of tortured monsters, and the combination of corny synthesized music and head-banging heavy metal reminded us of childhood fascinations with cemeteries at night and bloody drawings scrawled on notebooks by that one kid in school obsessed with Fangoria magazine. It was this sense of horror-with-a-wink that kept us coming back to play the game. We wanted to see what was around the next corner.


Above: The comforting green glow of toxic waste really spruces up your dungeon

The tiny amounts of 2D goodness points to a problem that shouldn’t affect such a delayed game: a sense that corners were cut. A big area that suffers from a lack of resources is in the monster variety – get ready for a palette swap-a-thon. This wouldn’t be so much of a problem if the monster design was creative, but for the most part it isn’t. There are variations of zombie-like creatures, variations of reptilian creatures, and that’s about it. Many of the bosses get repeated, and there are not enough unique boss battles (although we must say the fight with our old pal from the first Splatterhouse, Mr. Chainsaws-for-hands, was pretty epic). Even the final battle is just against waves of enemies you’ve fought before.

The real surprise here is the story. It’s actually kind of good. It starts off with nearly nothing to go on, but gradually builds with some cool developments, enough so that we paid attention instead of tuning out until the next gore-slicked battle commenced. Sure, the core of it is standard end-of-the-world stuff, but the twists along the way are actually well done. Heck, they could have easily not bothered with a story at all, so it’s nice to see some effort put into it.


Above: Someone's been gorging on Olestra

No, Splatterhouse isn’t a great game. It’s not even a good game. It is better than bad, though. It annoys with some cheap deaths and some distant checkpoints, and it can grate with its “attitude,” but it’s also loveable in a scruffy way. It’s a game with no pretentions, knowing exactly what it is (and in case you forget, it includes all three fully playable original Splatterhouse games). It knew it was never going to set the horror-action world on fire, and so it’s content to instead bathe the world in blood. And torn-out colons.

Nov 29, 2010

More info

GenreAction
DescriptionA resurrection of the original side-scrolling horror and violence-fest, considered the catalyst for the birth of survival horror genre that we know today. No, Splatterhouse isn’t a great game. It’s not even a good game. It is better than bad, though. It annoys with some cheap deaths and some distant checkpoints, and it can grate with its “attitude,” but it’s also loveable in a scruffy way. It’s a game with no pretentions, knowing exactly what it is (and in case you forget, it includes all three original games).
Platform"Xbox 360","PS3"
US censor rating"Mature","Mature"
UK censor rating"18+","18+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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