Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Skullgirls developer Lab Zero is currently raising funds for its next project, an action-RPG called Indivisible. Currently sitting at just over 25 percent of its $1.5 million goal, the Indiegogo campaign isn't exactly floundering, but it's not taking off either. But hold on. Did you just have a negative gut reaction to that goal? Skullgirls project lead Mike Zaimont thinks Kickstarter campaigns that omit their partnerships with publishers are to blame.
"I'm kind of annoyed that so many crowdfunding drives at this point have had like 90 percent of their funding from investors already and have just used it as an interest gauge, because that basically killed our ability to say 'we don't have a publisher and this is not an interest gauge,'" Zaimont said during a stream with YouTuber JBgolden.
Bloodstained, for example, had a Kickstarter goal of $500,000 - but producer Koji Igarashi admitted that wasn't nearly the amount needed to actually make the game. The crowdfunding campaign only accounted for roughly 10 percent of the game's budget, and was aimed more at gauging interest from potential customers. Similarly, Sony admitted to partially funding Shenmue 3, using the game's Kickstarter campaign to see if fans would put their money where their mouths were.
The bottom line is that video games cost more than you might think to make, and Zaimont argues publisher-backed crowdfunding campaigns hurt campaigns like Indivisible's. Lab Zero publicly acknowledges a partnership with 505 Games, which will provide an additional $2 million if Indivisible meets its goal. In contrast, Bloodstained and Shenmue 3 had already secured partial financing by the time their campaigns began.
"We are trying to do this as honestly and normally as we possibly can," Zaimont said on the stream. "And we are meeting exactly the same resistance as if we hadn't tried to do that, which is really frustrating."
Seen something newsworthy? Tell us!
Weekly digests, tales from the communities you love, and more

Sam is a former News Editor here at GamesRadar+. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.


