Sega Genesis Collection - hands-on
A testament to epic 2D adventure, from the left side of the TV to the right side
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The beans and rice simplicity of crude visuals and audio can be jarring, but this is the early '90s - let those standards go. You've only got two options, attack and jump. Now get the thumb lube, and go forth into the deadly hand-drawn maelstrom. Move fast, shoot fast, react fast. As the difficulty gets increasingly grueling, you're rewarded with higher scores and better challenges.
The religion is explained best by the included 1996 game Vectorman 2. When you choose your skill level, it's not easy, normal or hard. It's lame, cool, or wicked. Are you so good that you're wicked?
To offset the "wicked" challenge, Sega has included the ability to save at any time. Hallelujah! In the original Genesis era, if you spent five hours slaving over a sweaty controller to reach the final level, and a wayward pixel took your last life, tough. Start over. Actually beating a game meant a tiring (if satisfying) cycle that could easily slip into an epic all-day quest. Being able to save and come back later significantly reduces gamepad annihilation. Especially because some games, like Altered Beast, insist on the pure hardcore: no tiered skill levels, not even an option screen. Become the beast, damn it.
Weekly digests, tales from the communities you love, and more


